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authorLudovic Pouzenc <lpouzenc@gmail.com>2013-07-23 20:59:50 +0200
committerLudovic Pouzenc <lpouzenc@gmail.com>2013-07-23 20:59:50 +0200
commit15fc8bf1381a3bc145bad2190d25f37699151bfa (patch)
tree7601451d8261686d642319b183719ed75f445dbb
parent5bd7068586d82cf8d11c9751b86062c2ab031946 (diff)
parent62811b6deeba93378141cb553481ae6804da42e5 (diff)
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Resolutioni conflit. Pas si pire finalement.
Merge branch 'master' of piou.prosoluce.fr:/var/git/mplemmings Conflicts: src/graphic.c src/test/testrender.c
-rw-r--r--src/graphic.c5
-rw-r--r--src/test/testrender.c20
2 files changed, 18 insertions, 7 deletions
diff --git a/src/graphic.c b/src/graphic.c
index 57f1fba..f708304 100644
--- a/src/graphic.c
+++ b/src/graphic.c
@@ -212,7 +212,8 @@ int renderTerrain(SDL_Renderer *rend, gameState_t *gState) {
SDL_Texture * tmp_tex;
tmp_surf = SDL_CreateRGBSurface(0,MPL_WIN_W, LEVEL_HEIGHT,
- pf->BitsPerPixel, pf->Rmask, pf->Gmask, pf->Bmask, pf->Amask);
+// pf->BitsPerPixel, pf->Rmask, pf->Gmask, pf->Bmask, pf->Amask);
+ pf->BitsPerPixel, pf->Rmask, pf->Gmask, pf->Bmask, 0);
MPL_CHECK(
tmp_surf,
@@ -245,6 +246,7 @@ int renderTerrain(SDL_Renderer *rend, gameState_t *gState) {
"Can't convert terrain to texture"
);
+
res=SDL_RenderCopy(rend, tmp_tex, &dst_rect, &dst_rect);
MPL_CHECK(
res==0,
@@ -262,6 +264,7 @@ int renderTerrain(SDL_Renderer *rend, gameState_t *gState) {
int renderSprites(SDL_Renderer *rend, gameState_t *gState) {
int i, res;
SDL_Rect src,dst;
+
renderItem_t *renderList = gState->renderList;
for(i=0,res=0 ; i < gState->renderListSize && res==0 ; i++) {
diff --git a/src/test/testrender.c b/src/test/testrender.c
index 634f16d..5ec71d7 100644
--- a/src/test/testrender.c
+++ b/src/test/testrender.c
@@ -63,7 +63,7 @@ int main(int argc, char **argv) {
SDL_Rect viewport;
SDL_Event uiEvent;
- int mainLoopEnd;
+ int mainLoopEnd, uiTick;
SDL_Rect winPos = { .x=SDL_WINDOWPOS_UNDEFINED, .y=SDL_WINDOWPOS_UNDEFINED, .w=MPL_WIN_W, .h=MPL_WIN_H };
Uint32 initFlags = SDL_INIT_TIMER|SDL_INIT_VIDEO;
@@ -85,7 +85,9 @@ int main(int argc, char **argv) {
gState.cameraX = gIni.level.xPos;
+
/* Main render loop */
+ uiTick = 0;
mainLoopEnd = 0;
while (!mainLoopEnd) {
int i;
@@ -96,18 +98,24 @@ int main(int argc, char **argv) {
mainLoopEnd = 1;
}
}
+
SDL_RenderClear(rend);
(void) renderTerrain(rend, &gState);
(void) renderSprites(rend, &gState);
SDL_RenderPresent(rend);
- for (i=0;i<gState.renderListSize;i++) {
- renderItem_t *it = &gState.renderList[i];
- if (it->animate==1) {
- it->currframe = (it->currframe + 1) % it->sprite->frames;
+ if (uiTick % 4 == 0) {
+ gState.tick++;
+ for (i=0;i<gState.renderListSize;i++) {
+ renderItem_t *it = &gState.renderList[i];
+ if (it->animate==1) {
+ it->currframe = (it->currframe + 1) % it->sprite->frames;
+ }
}
}
- SDL_Delay(100);
+ SDL_Delay(25);
+ gState.cameraX = (gState.cameraX + 1) % (LEVEL_WIDTH - MPL_WIN_W);
+ uiTick++;
}
disposeRenderList(&gState);
unloadStyleRes(&gRess);