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-rw-r--r--src/graphic.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/graphic.c b/src/graphic.c
index 57f1fba..f708304 100644
--- a/src/graphic.c
+++ b/src/graphic.c
@@ -212,7 +212,8 @@ int renderTerrain(SDL_Renderer *rend, gameState_t *gState) {
SDL_Texture * tmp_tex;
tmp_surf = SDL_CreateRGBSurface(0,MPL_WIN_W, LEVEL_HEIGHT,
- pf->BitsPerPixel, pf->Rmask, pf->Gmask, pf->Bmask, pf->Amask);
+// pf->BitsPerPixel, pf->Rmask, pf->Gmask, pf->Bmask, pf->Amask);
+ pf->BitsPerPixel, pf->Rmask, pf->Gmask, pf->Bmask, 0);
MPL_CHECK(
tmp_surf,
@@ -245,6 +246,7 @@ int renderTerrain(SDL_Renderer *rend, gameState_t *gState) {
"Can't convert terrain to texture"
);
+
res=SDL_RenderCopy(rend, tmp_tex, &dst_rect, &dst_rect);
MPL_CHECK(
res==0,
@@ -262,6 +264,7 @@ int renderTerrain(SDL_Renderer *rend, gameState_t *gState) {
int renderSprites(SDL_Renderer *rend, gameState_t *gState) {
int i, res;
SDL_Rect src,dst;
+
renderItem_t *renderList = gState->renderList;
for(i=0,res=0 ; i < gState->renderListSize && res==0 ; i++) {