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* Unplug SDL_Renderer from OpenGL process. Use FrameBufferObject.Ludovic Pouzenc2019-09-151-1/+2
* Use autotools instead of hand-written MakefileLudovic Pouzenc2019-09-141-0/+1
* TRACE & DEBUG, 80x24x24fps, still troubles with render to textureLudovic Pouzenc2019-09-081-5/+8
* alarm(1) before SEM_WAIT(...) in worker_(sdl|gl) to avoid edge casesLudovic Pouzenc2019-09-081-0/+8
* Multi-process done. GL has to be done cleanly now.Ludovic Pouzenc2019-09-071-0/+2
* Multi-process is quite there. Need to call init_sdl() and init_gl()..Ludovic Pouzenc2019-09-071-7/+4
* Unfinished integration of multi-process approachLudovic Pouzenc2019-09-051-1/+14
* First try for GL drawing. Scene 00 cannot render after scene01_init.Ludovic Pouzenc2019-09-021-0/+2
* Initial import. First working main loop.Ludovic Pouzenc2019-09-011-0/+23