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authorLudovic Pouzenc <ludovic@pouzenc.fr>2019-09-01 21:54:50 +0200
committerLudovic Pouzenc <ludovic@pouzenc.fr>2019-09-01 21:54:50 +0200
commit235cbc46a64ac63fd53df8a39a8681a8fcea2848 (patch)
tree3d792f5e4a1bb7f8054948b74b389be1a128b342 /src/main.h
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Initial import. First working main loop.
Switching from scene to scene is done. Loading image to SDL, download SDL texture from VRAM to RAM is done. caca background from SDL texture is "done". GL drawing is not yet tried. Considering OpenGL3 + shaders.
Diffstat (limited to 'src/main.h')
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diff --git a/src/main.h b/src/main.h
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+#ifndef MAIN_H_INCLUDED
+#define MAIN_H_INCLUDED
+
+#include <caca.h>
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_opengl.h>
+#include <GL/glu.h>
+
+typedef struct {
+ caca_display_t *dp;
+ caca_canvas_t *cv;
+ caca_dither_t *d;
+ int w, h; // caca terminal size in characters
+ SDL_Window* sdl_win;
+ SDL_Renderer *sdl_rndr;
+ SDL_Texture *sdl_target;
+ void *raw_target;
+ SDL_GLContext gl_ctx;
+ Uint32 sdl_ticks;
+ Uint32 framecount;
+ Uint32 sc_framecount;
+} graphical_env_t;
+#endif