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* WIP: utils.c for factoring opengl tedious tasks, switch to OpenGL 3.3HEADmasterLudovic Pouzenc2019-09-157-67/+165
* Unplug SDL_Renderer from OpenGL process. Use FrameBufferObject.Ludovic Pouzenc2019-09-153-12/+53
* COPYING was mistakenly copied from libfreefare with wrong contentLudovic Pouzenc2019-09-141-206/+669
* Use autotools instead of hand-written MakefileLudovic Pouzenc2019-09-149-19/+98
* TRACE & DEBUG, 80x24x24fps, still troubles with render to textureLudovic Pouzenc2019-09-086-30/+48
* alarm(1) before SEM_WAIT(...) in worker_(sdl|gl) to avoid edge casesLudovic Pouzenc2019-09-085-27/+92
* Remove TRACE() calls and make spaces in ( EXPR ) uniformLudovic Pouzenc2019-09-074-91/+77
* Multi-process done. GL has to be done cleanly now.Ludovic Pouzenc2019-09-075-44/+102
* Multi-process is quite there. Need to call init_sdl() and init_gl()..Ludovic Pouzenc2019-09-078-36/+90
* Unfinished integration of multi-process approachLudovic Pouzenc2019-09-059-221/+445
* GL and SDL does not mixup. Add mmap-sem.c example to fork this in separate pr...Ludovic Pouzenc2019-09-031-0/+140
* First try for GL drawing. Scene 00 cannot render after scene01_init.Ludovic Pouzenc2019-09-024-25/+154
* First try for GL drawing. Scene 00 cannot render after scene01_init.Ludovic Pouzenc2019-09-021-199/+0
* Initial import. First working main loop.Ludovic Pouzenc2019-09-0115-0/+1415