1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
|
# animation types
# 0 - don't animate
# 1 - animate continously
# 2 - trap - animate on trigger - else show first pic
# 3 - entry animation: animate once at level start
# object types
# 0 - passive
# 3 - no digging to the left
# 4 - no digging to the right
# 5 - trap which makes lemmings drown (water/quick sand/mud)
# 6 - trap which replaces lemming with death animation
# 7 - trap which triggers lemming death animation
# 8 - exit
# 32 - entry
bgColor = 0x000033
debrisColor = 0xe08020
particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe08020,0xe08020,0xc05010,0x902010,0x600010,0x404050,0x606070,0x709000,0x206020,0x787800
tiles = 4
# exit - non animated part
frames_0 = 1
anim_0 = 0
type_0 = 8
sound_0 = 14
# entry - animate once
frames_1 = 10
anim_1 = 3
type_1 = 32
sound_1 = 5
# animated part of exit - always animate
frames_2 = 6
anim_2 = 1
type_2 = 0
sound_2 = -1
|