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-rw-r--r--data/style/special/special.ini39
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diff --git a/data/style/special/special.ini b/data/style/special/special.ini
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+# animation types
+# 0 - don't animate
+# 1 - animate continously
+# 2 - trap - animate on trigger - else show first pic
+# 3 - entry animation: animate once at level start
+
+# object types
+# 0 - passive
+# 3 - no digging to the left
+# 4 - no digging to the right
+# 5 - trap which makes lemmings drown (water/quick sand/mud)
+# 6 - trap which replaces lemming with death animation
+# 7 - trap which triggers lemming death animation
+# 8 - exit
+# 32 - entry
+
+bgColor = 0x000033
+debrisColor = 0xe08020
+particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe08020,0xe08020,0xc05010,0x902010,0x600010,0x404050,0x606070,0x709000,0x206020,0x787800
+
+tiles = 4
+
+# exit - non animated part
+frames_0 = 1
+anim_0 = 0
+type_0 = 8
+sound_0 = 14
+
+# entry - animate once
+frames_1 = 10
+anim_1 = 3
+type_1 = 32
+sound_1 = 5
+
+# animated part of exit - always animate
+frames_2 = 6
+anim_2 = 1
+type_2 = 0
+sound_2 = -1