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path: root/data/level/2_ohno/lvl1023.ini
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# LVL extracted by Lemmini #LVL1023.LVL
releaseRate = 1
numLemmings = 50
numToRescue = 50
timeLimit = 4
numClimbers = 0
numFloaters = 0
numBombers = 0
numBlockers = 1
numBuilders = 10
numBashers = 0
numMiners = 10
numDiggers = 0
xPos = 756
style = snow

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 1, 1120, 40, 4, 0
object_1 = 0, 1664, 232, 4, 0
object_2 = 6, 1728, 216, 4, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 6, 1402, 42, 4
terrain_1 = 7, 1366, 52, 4
terrain_2 = 7, 1388, 100, 4
terrain_3 = 2, 1344, 294, 0
terrain_4 = 2, 1430, 298, 0
terrain_5 = 2, 1510, 296, 0
terrain_6 = 2, 1574, 292, 0
terrain_7 = 3, 1634, 292, 0
terrain_8 = 29, 1668, 254, 2
terrain_9 = 29, 1708, 254, 2
terrain_10 = 25, 1312, 50, 8
terrain_11 = 25, 1234, 94, 8
terrain_12 = 25, 1150, 140, 8
terrain_13 = 24, 1044, 168, 8
terrain_14 = 2, 1092, 150, 8
terrain_15 = 2, 1024, 154, 8
terrain_16 = 8, 1384, 128, 0
terrain_17 = 8, 1408, 132, 0
terrain_18 = 8, 1394, 160, 0
terrain_19 = 8, 1376, 114, 8
terrain_20 = 8, 1396, 82, 0
terrain_21 = 24, 1452, 52, 8
terrain_22 = 24, 1558, 52, 8
terrain_23 = 24, 1666, 54, 8
terrain_24 = 24, 1762, 56, 8
terrain_25 = 24, 1862, 58, 8
terrain_26 = 24, 1964, 56, 8
terrain_27 = 24, 2128, 136, 8
terrain_28 = 24, 2292, 224, 8
terrain_29 = 15, 970, 176, 0
terrain_30 = 15, 914, 176, 0
terrain_31 = 15, 914, 222, 2
terrain_32 = 15, 970, 232, 2
terrain_33 = 2, 882, 208, 0
terrain_34 = 16, 970, 154, 0
terrain_35 = 16, 914, 128, 0
terrain_36 = 23, 844, -32, 0
terrain_37 = 23, 934, -40, 0
terrain_38 = 24, 998, -16, 0
terrain_39 = 24, 1102, -28, 0
terrain_40 = 24, 1194, -26, 0

#Steel
# id, xpos, ypos, width, height

#Name
name =  Now get out of that!