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+# LVL extracted by Lemmini #LVL1023.LVL
+releaseRate = 1
+numLemmings = 50
+numToRescue = 50
+timeLimit = 4
+numClimbers = 0
+numFloaters = 0
+numBombers = 0
+numBlockers = 1
+numBuilders = 10
+numBashers = 0
+numMiners = 10
+numDiggers = 0
+xPos = 756
+style = snow
+
+# Objects
+# id, xpos, ypos, paint mode (), upside down (0,1)
+# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
+object_0 = 1, 1120, 40, 4, 0
+object_1 = 0, 1664, 232, 4, 0
+object_2 = 6, 1728, 216, 4, 0
+
+# Terrain
+# id, xpos, ypos, modifier
+# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
+terrain_0 = 6, 1402, 42, 4
+terrain_1 = 7, 1366, 52, 4
+terrain_2 = 7, 1388, 100, 4
+terrain_3 = 2, 1344, 294, 0
+terrain_4 = 2, 1430, 298, 0
+terrain_5 = 2, 1510, 296, 0
+terrain_6 = 2, 1574, 292, 0
+terrain_7 = 3, 1634, 292, 0
+terrain_8 = 29, 1668, 254, 2
+terrain_9 = 29, 1708, 254, 2
+terrain_10 = 25, 1312, 50, 8
+terrain_11 = 25, 1234, 94, 8
+terrain_12 = 25, 1150, 140, 8
+terrain_13 = 24, 1044, 168, 8
+terrain_14 = 2, 1092, 150, 8
+terrain_15 = 2, 1024, 154, 8
+terrain_16 = 8, 1384, 128, 0
+terrain_17 = 8, 1408, 132, 0
+terrain_18 = 8, 1394, 160, 0
+terrain_19 = 8, 1376, 114, 8
+terrain_20 = 8, 1396, 82, 0
+terrain_21 = 24, 1452, 52, 8
+terrain_22 = 24, 1558, 52, 8
+terrain_23 = 24, 1666, 54, 8
+terrain_24 = 24, 1762, 56, 8
+terrain_25 = 24, 1862, 58, 8
+terrain_26 = 24, 1964, 56, 8
+terrain_27 = 24, 2128, 136, 8
+terrain_28 = 24, 2292, 224, 8
+terrain_29 = 15, 970, 176, 0
+terrain_30 = 15, 914, 176, 0
+terrain_31 = 15, 914, 222, 2
+terrain_32 = 15, 970, 232, 2
+terrain_33 = 2, 882, 208, 0
+terrain_34 = 16, 970, 154, 0
+terrain_35 = 16, 914, 128, 0
+terrain_36 = 23, 844, -32, 0
+terrain_37 = 23, 934, -40, 0
+terrain_38 = 24, 998, -16, 0
+terrain_39 = 24, 1102, -28, 0
+terrain_40 = 24, 1194, -26, 0
+
+#Steel
+# id, xpos, ypos, width, height
+
+#Name
+name = Now get out of that!