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-rw-r--r--src/include/graphic.h15
1 files changed, 5 insertions, 10 deletions
diff --git a/src/include/graphic.h b/src/include/graphic.h
index 9876034..92be5a9 100644
--- a/src/include/graphic.h
+++ b/src/include/graphic.h
@@ -7,19 +7,14 @@
#include "data_ini.h"
#include "data_ress.h"
+#include "data_game.h"
-typedef struct {
- sprite_t *sprite;
- int currframe;
- int animate; /* Is currently animating ? */
- int x,y; /* Level-based coords, not camera-based */
-} render_item_t;
-void my_SDL_init_or_die(char title[], SDL_Rect win_pos, Uint32 init_flags, Uint32 win_flags, Uint32 rend_flags, SDL_Window **win, SDL_Renderer **rend, SDL_RendererInfo *rend_info, SDL_Rect *viewport);
+int mySDLInit(char title[], SDL_Rect win_pos, Uint32 init_flags, Uint32 win_flags, Uint32 rend_flags, SDL_Window **win, SDL_Renderer **rend, SDL_RendererInfo *rend_info, SDL_Rect *viewport);
-int paint_terrain(gameIni_t *gIni, gameRess_t *gRess);
+int paintTerrain(gameIni_t *gIni, gameRess_t *gRess, gameState_t *gState);
-int render_sprites(SDL_Renderer *rend, render_item_t render_list[], int list_size);
-int render_terrain(SDL_Renderer *rend, SDL_Surface *terrain, int xPos);
+int renderTerrain(SDL_Renderer *rend, gameState_t *gState);
+int renderSprites(SDL_Renderer *rend, gameState_t *gState);
#endif /*GRAPHIC_H*/