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#ifndef GRAPHIC_H
#define GRAPHIC_H
#include <SDL.h>

#define MPL_WIN_W 640
#define MPL_WIN_H 480

#include "data_ini.h"
#include "data_ress.h"

typedef struct {
	sprite_t *sprite;
	int currframe;
	int animate; /* Is currently animating ? */
	int x,y; /* Level-based coords, not camera-based */
} render_item_t;

void my_SDL_init_or_die(char title[], SDL_Rect win_pos, Uint32 init_flags, Uint32 win_flags, Uint32 rend_flags, SDL_Window **win, SDL_Renderer **rend, SDL_RendererInfo *rend_info, SDL_Rect *viewport);

int paint_terrain(gameIni_t *gIni, gameRess_t *gRess);

int render_sprites(SDL_Renderer *rend, render_item_t render_list[], int list_size);
int render_terrain(SDL_Renderer *rend, SDL_Surface *terrain, int xPos);

#endif /*GRAPHIC_H*/