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author | Ludovic Pouzenc <lpouzenc@gmail.com> | 2013-07-23 20:48:22 +0200 |
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committer | Ludovic Pouzenc <lpouzenc@gmail.com> | 2013-07-23 20:48:22 +0200 |
commit | 5bd7068586d82cf8d11c9751b86062c2ab031946 (patch) | |
tree | ea8a7de0944543bb7ed5a46b8b27e1fad5949a35 /src/include/gameui.h | |
parent | 8d9a2b8fd5d2088d699c2bceb3a54592c33b7b84 (diff) | |
download | mplemmings-5bd7068586d82cf8d11c9751b86062c2ab031946.tar.gz mplemmings-5bd7068586d82cf8d11c9751b86062c2ab031946.tar.bz2 mplemmings-5bd7068586d82cf8d11c9751b86062c2ab031946.zip |
Gros refactoring alors que j'ai oublié de faire un git pull avant, ça va etre sympa...
Diffstat (limited to 'src/include/gameui.h')
-rw-r--r-- | src/include/gameui.h | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/include/gameui.h b/src/include/gameui.h new file mode 100644 index 0000000..c9f607e --- /dev/null +++ b/src/include/gameui.h @@ -0,0 +1,13 @@ +#ifndef GAMEUI_H +#define GAMEUI_H +#include <SDL.h> + +#include "data_ini.h" +#include "data_ress.h" +#include "data_game.h" + +/* Create list of all in-game sprite to render (for batch processing) */ +int buildRenderList(gameIni_t *gIni, gameRess_t *gRess, gameState_t *gState); +void disposeRenderList(gameState_t *gState); + +#endif /*GAMEUI_H*/ |