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#ifndef MAIN_H_INCLUDED
#define MAIN_H_INCLUDED
#define GL_GLEXT_PROTOTYPES
#include <caca.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_opengl.h>
#include <GL/glu.h>
#define FBUF_W 256
#define FBUF_H 256
typedef struct {
// libcaca
caca_display_t *dp;
caca_canvas_t *cv;
caca_dither_t *d;
int w, h; // caca terminal size in characters
// SDL worker
SDL_Window* sdl_win;
SDL_Renderer *sdl_rndr;
SDL_Texture *sdl_target;
// OpenGL worker
SDL_Window* gl_win;
SDL_GLContext gl_ctx;
// framebuffer to inject OpenGL or SDL result in caca canvas
uint32_t raw_target[FBUF_W*FBUF_H];
// Timing
Uint32 sdl_ticks;
Uint32 framecount;
Uint32 sc_framecount;
} graphical_env_t;
#endif
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