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#ifndef MAIN_H_INCLUDED
#define MAIN_H_INCLUDED

#define GL_GLEXT_PROTOTYPES

#include <caca.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_opengl.h>
#include <GL/glu.h>

#define FBUF_W 256
#define FBUF_H 256

typedef struct {
	// libcaca
	caca_display_t *dp;
	caca_canvas_t *cv;
   	caca_dither_t *d;
	int w, h; // caca terminal size in characters
	// SDL worker
	SDL_Window* sdl_win;
	SDL_Renderer *sdl_rndr;
	SDL_Texture *sdl_target;
	// OpenGL worker
	SDL_Window* gl_win;
	SDL_GLContext gl_ctx;
	SDL_Renderer *gl_rndr;
	SDL_Texture *gl_target;
	// framebuffer to inject OpenGL or SDL result in caca canvas
	uint32_t raw_target[FBUF_W*FBUF_H];
	// Timing
	Uint32 sdl_ticks;
	Uint32 framecount;
	Uint32 sc_framecount;
} graphical_env_t;

#endif