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#ifndef MAIN_H_INCLUDED
#define MAIN_H_INCLUDED
#include <caca.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_opengl.h>
#include <GL/glu.h>
typedef struct {
caca_display_t *dp;
caca_canvas_t *cv;
caca_dither_t *d;
int w, h; // caca terminal size in characters
SDL_Window* sdl_win;
SDL_Renderer *sdl_rndr;
SDL_Texture *sdl_target;
void *raw_target;
SDL_GLContext gl_ctx;
Uint32 sdl_ticks;
Uint32 framecount;
Uint32 sc_framecount;
} graphical_env_t;
#endif
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