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* TRACE & DEBUG, 80x24x24fps, still troubles with render to textureLudovic Pouzenc2019-09-081-3/+3
* alarm(1) before SEM_WAIT(...) in worker_(sdl|gl) to avoid edge casesLudovic Pouzenc2019-09-081-0/+11
* Remove TRACE() calls and make spaces in ( EXPR ) uniformLudovic Pouzenc2019-09-071-1/+1
* Multi-process done. GL has to be done cleanly now.Ludovic Pouzenc2019-09-071-10/+8
* Multi-process is quite there. Need to call init_sdl() and init_gl()..Ludovic Pouzenc2019-09-071-2/+16
* Unfinished integration of multi-process approachLudovic Pouzenc2019-09-051-2/+15
* Initial import. First working main loop.Ludovic Pouzenc2019-09-011-0/+73