summaryrefslogtreecommitdiff
path: root/tests/test5/compute.c
diff options
context:
space:
mode:
Diffstat (limited to 'tests/test5/compute.c')
-rw-r--r--tests/test5/compute.c293
1 files changed, 293 insertions, 0 deletions
diff --git a/tests/test5/compute.c b/tests/test5/compute.c
index 11a7f81..f6f08c4 100644
--- a/tests/test5/compute.c
+++ b/tests/test5/compute.c
@@ -1,5 +1,298 @@
#include "compute.h"
+#include <stdlib.h>
+#include <math.h>
+
+#define MaxFastBits 16
+
+int **gFFTBitTable = NULL;
+
+gfloat compute_level(const float *data, size_t nsamples, size_t nchan) {
+
+ size_t i;
+ float level=0;
+ float *input = malloc(nsamples*sizeof(float));
+ float *output = malloc(nsamples*sizeof(float));
+
+ double rate=44100; //TODO dynamique
+/* Just return the max peak
+ for (i=0;i<nsamples;i+=nchan) {
+ val=((float *)data)[i];
+ //printf("val==%i\n", val);
+ if (val<0) val=-val;
+ if (level<val) level=val;
+ }
+*/
+ for (i=0;i<nsamples;i++) {
+ input[i]=data[i*nchan];
+ }
+
+ compute_spectrom(input, nsamples, rate, output);
+
+ for (i=0;i<nsamples;i++) {
+ level+=output[i];
+ }
+
+ return level/nsamples;
+}
+
+// From Audacity
+void compute_spectrom(float * data, int width, double rate, float *output) {
+
+ int i;
+ float processed[256]={ 0.0f };
+ float in[256];
+ float out[256];
+
+ int start = 0;
+ int windows = 0;
+ while (start + 256 <= width) {
+ for (i=0; i<256; i++)
+ in[i] = data[start + i];
+
+ // Hanning
+ for (i=0; i<256; i++)
+ in[i] *= 0.50 - 0.50 * cos(2 * M_PI * i / (256 - 1));
+ break;
+
+ PowerSpectrum(in, out);
+
+ // Take real part of result
+ for (i=0; i<256/2; i++)
+ processed[i] += out[i];
+
+ start += 256/2;
+ windows++;
+ }
+ // Convert to decibels
+ // But do it safely; -Inf is nobody's friend
+ for (i = 0; i < 256/2; i++){
+ float temp=(processed[i] / 256 / windows);
+ if (temp > 0.0)
+ processed[i] = 10*log10(temp);
+ else
+ processed[i] = 0;
+ }
+ for(i=0;i<256/2;i++)
+ output[i] = processed[i];
+}
+
+/*
+ * PowerSpectrum
+ *
+ * This function computes the same as RealFFT, above, but
+ * adds the squares of the real and imaginary part of each
+ * coefficient, extracting the power and throwing away the
+ * phase.
+ *
+ * For speed, it does not call RealFFT, but duplicates some
+ * of its code.
+ */
+
+void PowerSpectrum(float *In, float *Out)
+{
+ int i;
+
+ float theta = M_PI / 128;
+
+ float tmpReal[128];
+ float tmpImag[128];
+ float RealOut[128];
+ float ImagOut[128];
+
+ for (i = 0; i < 128; i++) {
+ tmpReal[i] = In[2 * i];
+ tmpImag[i] = In[2 * i + 1];
+ }
+
+ FFT(128, 0, tmpReal, tmpImag, RealOut, ImagOut);
+
+ float wtemp = sin(0.5 * theta);
+
+ float wpr = -2.0 * wtemp * wtemp;
+ float wpi = -1.0 * sin(theta);
+ float wr = 1.0 + wpr;
+ float wi = wpi;
+
+ int i3;
+
+ float h1r, h1i, h2r, h2i, rt, it;
+ for (i = 1; i < 128 / 2; i++) {
+
+ i3 = 128 - i;
+
+ h1r = 0.5 * (RealOut[i] + RealOut[i3]);
+ h1i = 0.5 * (ImagOut[i] - ImagOut[i3]);
+ h2r = 0.5 * (ImagOut[i] + ImagOut[i3]);
+ h2i = -0.5 * (RealOut[i] - RealOut[i3]);
+
+ rt = h1r + wr * h2r - wi * h2i;
+ it = h1i + wr * h2i + wi * h2r;
+
+ Out[i] = rt * rt + it * it;
+
+ rt = h1r - wr * h2r + wi * h2i;
+ it = -h1i + wr * h2i + wi * h2r;
+
+ Out[i3] = rt * rt + it * it;
+
+ wr = (wtemp = wr) * wpr - wi * wpi + wr;
+ wi = wi * wpr + wtemp * wpi + wi;
+ }
+
+ rt = (h1r = RealOut[0]) + ImagOut[0];
+ it = h1r - ImagOut[0];
+ Out[0] = rt * rt + it * it;
+ rt = RealOut[128 / 2];
+ it = ImagOut[128 / 2];
+ Out[128 / 2] = rt * rt + it * it;
+}
+
+void FFT(int NumSamples,
+ gboolean InverseTransform,
+ float *RealIn, float *ImagIn, float *RealOut, float *ImagOut)
+{
+ int NumBits; /* Number of bits needed to store indices */
+ int i, j, k, n;
+ int BlockSize, BlockEnd;
+
+ double angle_numerator = 2.0 * M_PI;
+ double tr, ti; /* temp real, temp imaginary */
+/*
+ if (!IsPowerOfTwo(NumSamples)) {
+ fprintf(stderr, "%d is not a power of two\n", NumSamples);
+ exit(1);
+ }
+*/
+ if (!gFFTBitTable)
+ InitFFT();
+
+ if (!InverseTransform)
+ angle_numerator = -angle_numerator;
+
+ NumBits = NumberOfBitsNeeded(NumSamples);
+
+ /*
+ ** Do simultaneous data copy and bit-reversal ordering into outputs...
+ */
+ for (i = 0; i < NumSamples; i++) {
+ j = FastReverseBits(i, NumBits);
+ RealOut[j] = RealIn[i];
+ ImagOut[j] = (ImagIn == NULL) ? 0.0 : ImagIn[i];
+ }
+
+ /*
+ ** Do the FFT itself...
+ */
+
+ BlockEnd = 1;
+ for (BlockSize = 2; BlockSize <= NumSamples; BlockSize <<= 1) {
+
+ double delta_angle = angle_numerator / (double) BlockSize;
+
+ double sm2 = sin(-2 * delta_angle);
+ double sm1 = sin(-delta_angle);
+ double cm2 = cos(-2 * delta_angle);
+ double cm1 = cos(-delta_angle);
+ double w = 2 * cm1;
+ double ar0, ar1, ar2, ai0, ai1, ai2;
+
+ for (i = 0; i < NumSamples; i += BlockSize) {
+ ar2 = cm2;
+ ar1 = cm1;
+
+ ai2 = sm2;
+ ai1 = sm1;
+
+ for (j = i, n = 0; n < BlockEnd; j++, n++) {
+ ar0 = w * ar1 - ar2;
+ ar2 = ar1;
+ ar1 = ar0;
+
+ ai0 = w * ai1 - ai2;
+ ai2 = ai1;
+ ai1 = ai0;
+
+ k = j + BlockEnd;
+ tr = ar0 * RealOut[k] - ai0 * ImagOut[k];
+ ti = ar0 * ImagOut[k] + ai0 * RealOut[k];
+
+ RealOut[k] = RealOut[j] - tr;
+ ImagOut[k] = ImagOut[j] - ti;
+
+ RealOut[j] += tr;
+ ImagOut[j] += ti;
+ }
+ }
+ BlockEnd = BlockSize;
+ }
+
+ /*
+ ** Need to normalize if inverse transform...
+ */
+
+ if (InverseTransform) {
+ float denom = (float) NumSamples;
+
+ for (i = 0; i < NumSamples; i++) {
+ RealOut[i] /= denom;
+ ImagOut[i] /= denom;
+ }
+ }
+}
+
+void InitFFT()
+{
+ gFFTBitTable = malloc(MaxFastBits*sizeof(int));
+
+ int len = 2;
+ int b, i;
+ for (b=1; b<=MaxFastBits; b++) {
+ gFFTBitTable[b-1]=malloc(len*sizeof(int));
+
+ for (i=0; i<len; i++)
+ gFFTBitTable[b-1][i] = ReverseBits(i, b);
+
+ len <<= 1;
+ }
+}
+
+int NumberOfBitsNeeded(int PowerOfTwo)
+{
+ int i;
+
+/*
+ if (PowerOfTwo < 2) {
+ fprintf(stderr, "Error: FFT called with size %d\n", PowerOfTwo);
+ exit(1);
+ }
+*/
+ for (i = 0;; i++)
+ if (PowerOfTwo & (1 << i))
+ return i;
+}
+
+inline int FastReverseBits(int i, int NumBits)
+{
+ if (NumBits <= MaxFastBits)
+ return gFFTBitTable[NumBits - 1][i];
+ else
+ return ReverseBits(i, NumBits);
+}
+
+int ReverseBits(int index, int NumBits)
+{
+ int i, rev;
+
+ for (i = rev = 0; i < NumBits; i++) {
+ rev = (rev << 1) | (index & 1);
+ index >>= 1;
+ }
+
+ return rev;
+}
+
+
void audio2hsv_1(gint audio_level, gint *light_h, gint *light_s, gint *light_v) {
// Dummy code
*light_h=-audio_level;