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authorLudovic Pouzenc <ludovic@pouzenc.fr>2010-09-12 09:46:56 +0000
committerLudovic Pouzenc <ludovic@pouzenc.fr>2010-09-12 09:46:56 +0000
commit843c455fb196ecb9c387c529298b035b99245be3 (patch)
tree8f2d26f02dc0d7f577f793f44aee8253e024f083 /jeu-test
parentc9f2bea22867f90e8e741504d67219cbcc261f88 (diff)
download2010-netlemmings-843c455fb196ecb9c387c529298b035b99245be3.tar.gz
2010-netlemmings-843c455fb196ecb9c387c529298b035b99245be3.tar.bz2
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Suppression de ce convertisseur de niveau : c'est pour des fichiers textes
git-svn-id: file:///var/svn/2010-netlemmings/trunk@12 077b3477-7977-48bd-8428-443f22f7bfda
Diffstat (limited to 'jeu-test')
-rw-r--r--jeu-test/lemmings_level_designer_source/ChangeLog7
-rw-r--r--jeu-test/lemmings_level_designer_source/copying.doc339
-rw-r--r--jeu-test/lemmings_level_designer_source/lem2tap.c234
-rw-r--r--jeu-test/lemmings_level_designer_source/lemmdes.txt138
-rw-r--r--jeu-test/lemmings_level_designer_source/tap2lem.c223
5 files changed, 0 insertions, 941 deletions
diff --git a/jeu-test/lemmings_level_designer_source/ChangeLog b/jeu-test/lemmings_level_designer_source/ChangeLog
deleted file mode 100644
index e2626b2..0000000
--- a/jeu-test/lemmings_level_designer_source/ChangeLog
+++ /dev/null
@@ -1,7 +0,0 @@
-1999-11-10 Philip Kendall <pak21@cam.ac.uk>
-
- * New version: now compiles on machines without itoa
-
-1997-07-18 Philip Kendall <pak21@cam.ac.uk>
-
- * First version
diff --git a/jeu-test/lemmings_level_designer_source/copying.doc b/jeu-test/lemmings_level_designer_source/copying.doc
deleted file mode 100644
index 1839445..0000000
--- a/jeu-test/lemmings_level_designer_source/copying.doc
+++ /dev/null
@@ -1,339 +0,0 @@
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diff --git a/jeu-test/lemmings_level_designer_source/lem2tap.c b/jeu-test/lemmings_level_designer_source/lem2tap.c
deleted file mode 100644
index 68c858e..0000000
--- a/jeu-test/lemmings_level_designer_source/lem2tap.c
+++ /dev/null
@@ -1,234 +0,0 @@
-/* LEM2TAP.C: for converting a .LEM file and a .BMP file to a .TAP
- file for use with the Spectrum version of Lemmings
- Copyright (c) 1997,9 Philip Kendall
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
- Author contact information:
-
- E-mail: pak21@cam.ac.uk (until at least June 2002)
- Postal address: 15 Crescent Road, Wokingham, Berks, RG40 2DB, England
-
-*/
-
-#include <stdio.h> /* standard I/O routines */
-#include <stdlib.h> /* various standard routines */
-#include <string.h> /* string handling routines */
-
-#define BufLen 1024
-#define NameLen 32
-#define SkillNum 8
-#define HazardNum 10
-#define FNameLen 256
-#define BMPLen 8192
-#define LevelLen 8405
-
-int ReadBMP(char *FName,char *BMPData);
-void ReadLine(char *Buffer,FILE *f);
-unsigned int ReadInt(FILE *f);
-unsigned long ReadLong(FILE *f);
-
-int main(int argc, char** argv)
-{FILE *f;
- char Buffer[BufLen],Name[NameLen+1],FName[FNameLen],*BMPData,*LevelData,*ptr;
- unsigned Level,Rating,Number,Save,Rate,Time,Skills[SkillNum],StartX,StartY,
- HomeX,HomeY,Colour,Hazard[HazardNum],HazardX[HazardNum],
- HazardY[HazardNum],i,j;
-
- if(argc<3)
- {fprintf(stderr,"Usage: lem2tap filename.lem filename.tap\n"); return 2;}
-
- f=fopen(argv[1],"rt");
- if(ferror(f))
- {fprintf(stderr,"Error opening %s for input\n",argv[1]); return 1;}
-
- ReadLine(Buffer,f); sscanf(Buffer,"%u,%u",&Level,&Rating);
- ReadLine(Buffer,f); sscanf(Buffer,"%u,%u",&Number,&Save);
- ReadLine(Buffer,f); sscanf(Buffer,"%u",&Rate);
- ReadLine(Buffer,f); sscanf(Buffer,"%u",&Time);
- ReadLine(Buffer,f);
- sscanf(Buffer,"%u,%u,%u,%u,%u,%u,%u,%u",&Skills[0],&Skills[1],&Skills[2],
- &Skills[3],&Skills[4],&Skills[5],&Skills[6],&Skills[7]);
- memset(Buffer,' ',NameLen); /* Fill Buffer with spaces */
- ReadLine(Buffer,f); strncpy(Name,Buffer,NameLen); Name[NameLen]='\0';
- ReadLine(Buffer,f);
- sscanf(Buffer,"%u,%u,%u,%u",&StartX,&StartY,&HomeX,&HomeY);
- ReadLine(Buffer,f); sscanf(Buffer,"%u",&Colour);
- for(i=0;i<HazardNum;i++)
- {ReadLine(Buffer,f);
- sscanf(Buffer,"%u,%u,%u",&Hazard[i],&HazardX[i],&HazardY[i]);
- }
- ReadLine(Buffer,f); sscanf(Buffer,"%s",FName);
-
- fclose(f);
-
- BMPData=(char*)malloc(BMPLen);
- if(!BMPData)
- {fprintf(stderr,"Error allocating memory for BMPData\n"); return 3;}
-
- if(ReadBMP(FName,BMPData)) {free(BMPData); return 6;}
-
- LevelData=(char*)malloc(LevelLen);
- if(!LevelData)
- {fprintf(stderr,"Error allocating memory for LevelData\n");
- free(BMPData); return 5;
- }
-
- f=fopen(argv[2],"ab");
- if(ferror(f))
- {fprintf(stderr,"Error opening %s for output\n",argv[2]);
- free(BMPData); free(LevelData); return 4;
- }
-
- fputc(3,f); fputc(0,f); /* Length of the header */
- fputc(0,f); /* Header ID byte */
- fputc(Level,f); /* Level number */
- fputc(Level,f); /* Checksum */
-
- ptr=LevelData;
- *ptr++=Level; /* Level number */
- *ptr++=Number; /* Number of lemmings */
- *ptr++=Rate; /* Initial/min release rate */
- *ptr++=StartX%0x100; *ptr++=StartX/0x100;
- *ptr++=StartY; /* Trapdoor position */
- *ptr++=(Time-1); /* (Time available/min)-1 */
- for(i=0;i<SkillNum;i++) *ptr++=Skills[i]; /* Skills available */
- *ptr++=Colour; /* Level colours */
- *ptr++=Save; /* Number to be saved */
- *ptr++=HomeX%0x100; *ptr++=HomeX/0x100;
- *ptr++=HomeY; /* Home position */
- *ptr++=Rating; /* Level rating */
- for(i=0;i<NameLen;i++) *ptr++=Name[i]; /* Level name */
- for(i=0;i<HazardNum;i++) /* For each hazard: */
- {*ptr++=Hazard[i]; /* Hazard type */
- *ptr++=HazardX[i]%0x100; *ptr++=HazardX[i]/0x100;
- *ptr++=HazardY[i]; /* and position */
- }
- for(i=0;i<120;i++) *ptr++='\0'; /* blank space */
-
- /* finally, write out the graphics -- remember that the .BMP format has the
- origin at the lower left corner, but we need the origin at the upper left
- */
- for(i=0;i<128;i++)
- for(j=0;j<(512/8);j++)
- *ptr++=BMPData[((127-i)*(512/8))+j];
-
- /* Write out the prelims */
- fputc((LevelLen+2)%0x100,f); fputc((LevelLen+2)/0x100,f); /* Length */
- fputc(0xff,f); /* Datablock ID byte */
-
- /* Calculate the checksum and write the level data out */
- j=0xff; for(i=0;i<LevelLen;i++)
- {j^=LevelData[i]; fputc(LevelData[i],f);}
-
- /* Finally, write out the checksum */
- fputc(j,f);
-
- /* Close the file */
- fclose(f);
-
- /* Release memory */
- free(BMPData); free(LevelData);
-
- /* and go home :-) */
- return 0;
-
-}
-
-int ReadBMP(char *FName,char *BMPData)
-{FILE *f; unsigned i; unsigned long l;
- f=fopen(FName,"rb"); if(ferror(f))
- {fprintf(stderr,"Unable to open %s for input\n",FName); return 1;}
-
- i=ReadInt(f);
- if( i != 'B' + 'M'*0x100 )
- {fprintf(stderr,"Error: ID bytes are not \"BM\"\n");
- fclose(f); return 2;
- }
- l=ReadLong(f);
- if(l!=0x203e)
- {fprintf(stderr,"Error: File size stored in %s is incorrect\n"
- "Expected: 203eh; Found: %lxh\n",FName,l);
- fclose(f); return 3;
- }
- l=ReadLong(f);
- if(l) fprintf(stderr,"Warning: reserved bytes are non-zero\n");
- l=ReadLong(f);
- if(l!=0x3e)
- {fprintf(stderr,"Error: Bitmap offset is incorrect\n"
- "Expected: 3eh; Found: %lxh\n",l); fclose(f); return 4;}
- l=ReadLong(f);
- if(l!=40)
- {fprintf(stderr,"Error: Size of the bitmap information is wrong\n"
- "Expected: 40; Found: %lu\n",l); fclose(f); return 5;}
- l=ReadLong(f);
- if(l!=0x200)
- {fprintf(stderr,"Error: Bitmap width is wrong\n"
- "Expected: 0x200; Found: %lxh\n",l);
- fclose(f); return 6;
- }
- l=ReadLong(f);
- if(l!=0x80)
- {fprintf(stderr,"Error: Bitmap height is wrong\n"
- "Expected: 0x80; Found: %lxh\n",l);
- fclose(f); return 7;
- }
- i=ReadInt(f);
- if(i!=1)
- {fprintf(stderr,"Error: Planes per pixel is wrong\n"
- "Expected: 1; Found: %u\n",i); fclose(f); return 8;}
- i=ReadInt(f);
- if(i!=1)
- {fprintf(stderr,"Error: Bits per pixel is wrong\n"
- "Expected: 1; Found: %u\n",i); fclose(f); return 9;}
- l=ReadLong(f);
- if(l)
- {fprintf(stderr,"Sorry -- Can't handle compressed images!\n");
- fclose(f); return 10;
- }
- l=ReadLong(f);
- if(l!=0x10000)
- {fprintf(stderr,"Error: Number of pixels in image is wrong\n"
- "Expected: 0x10000; Found: %lxh\n",l);
- fclose(f); return 11;
- }
- fseek(f,8,SEEK_CUR); /* Skip pixels per metre */
- l=ReadLong(f);
- if(l!=2)
- {fprintf(stderr,"Error: Number of colours used is wrong\n"
- "Expected: 2; Found: %u\n",l); fclose(f); return 12;}
- l=ReadLong(f);
- if(l!=2)
- {fprintf(stderr,"Error: Number of important colours is wrong\n"
- "Expected: 2; Found: %u\n",l); fclose(f); return 13;}
- fseek(f,8,SEEK_CUR); /* Skip colours */
- fread(BMPData,BMPLen,1,f); /* Finally, actually read the data... */
-
- fclose(f);
-
- return 0;
-}
-
-void ReadLine(char *Buffer,FILE *f)
-{char *ptr=Buffer-1;
- while( !ferror(f) && !feof(f) )
- {*(++ptr)=fgetc(f); if(*ptr=='\n') break;}
- *ptr='\0';
-}
-
-unsigned ReadInt(FILE *f) {return fgetc(f)+fgetc(f)*0x100;}
-
-unsigned long ReadLong(FILE *f)
-{return fgetc(f)+fgetc(f)*0x100+fgetc(f)*0x10000+fgetc(f)*0x1000000;}
diff --git a/jeu-test/lemmings_level_designer_source/lemmdes.txt b/jeu-test/lemmings_level_designer_source/lemmdes.txt
deleted file mode 100644
index da6d5f9..0000000
--- a/jeu-test/lemmings_level_designer_source/lemmdes.txt
+++ /dev/null
@@ -1,138 +0,0 @@
-
- Lemmings Level Designer
- -------------------------
-
- Copyright (c) 1997,9 Philip Kendall
-
-------------------------------------------------------------------------------
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
-------------------------------------------------------------------------------
-
-0. Contents
------------
-
- 1. Overview
- 2. Tap2Lem
- 3. Lem2Tap
- 4. .lem Format
- 5. Miscellaneous
- 6. Author contact information
- 7. Thanks
-
-1. Overview
------------
-
- This set of two programs (Tap2Lem and Lem2Tap) are designed to allow you to
- easily modify and create new levels for the ZX Spectrum version of Lemmings.
- They work by converting between a .tap file (an image of a tape - this
- format is used by many Spectrum emulators), a simple text file specifying
- the information about the level (the .lem file) and a Windows bitmap (.bmp)
- containing the graphics for the level.
-
-2. Tap2Lem
-----------
-
- Syntax: Tap2Lem tapefile
-
- Tap2Lem takes the .tap file given as tapefile, and for every Lemmings level
- it finds within that file, it will output two files:
-
- 1) levelnn.lem, where nn is the level number, which contains the
- information on the level name, number of skills available, trapdoor and
- home locations, etc. See Section 4 for a complete descripition of the .lem
- format
-
- 2) levelnn.bmp, a 512x128x2 Windows bitmap which contains the graphics for
- the level.
-
- Note that files already existing with the names given above will be
- overwritten.
-
-3. Lem2Tap
-----------
-
- Syntax: Lem2Tap textfile tapefile
-
- Lem2Tap takes the .lem file given as textfile and using that (and the .bmp
- file specified within it - see Section 4), appends the Lemmings level
- specified to tapefile.
-
- The .bmp file must be a 512x128x2 Windows bitmap; no other sizes or number
- of colours are supported. Also, compressed bitmaps are not supported.
-
-4. .lem Format
---------------
-
- The .lem files used to specify the level information should be text files,
- in your system's normal format for such files. How files which are not in
- your system's normal format will depend on your compiler.
-
- No blank lines are allowed in .lem files (except at the end and possibly if
- you want a blank level name). Comments are permitted - these should begin
- with a semicolon (;) and continue to the end of the line. Data items on the
- same line should be separated with commas (,), and should be specified in
- decimal.
-
- 1st line: The level number and the rating of the level (1=Fun, 2=Tricky,
- 3=Taxing, 4=Mayhem).
- 2nd line: The number of lemmings are the number to be saved.
- 3rd line: The initial (and minimum) release rate.
- 4th line: The time in minutes available to finish the level.
- 5th line: The number of each skill available (in the order climbers,
- floaters, bombers, blockers, builders, bashers, miners, diggers)
- 6th line: The level name (max 32 characters; only capitals, digits and
- spaces will appear correctly). No comments are permitted within
- the first 32 characters.
- 7th line: The x and y locations of the trapdoor and home respectively.
- 8th line: The colours used to display the levels (in standard Spectrum
- attribute format - bit 7: flash, bit 6: bright, bits 5-3: paper
- colour, bits 2-0: ink colour)
- 9th-18th lines: The hazards on the level, one per line. Each line should
- have three numbers: the hazard type (only 4, water, allowed)
- and the x and y locations of the hazard.
- 19th line: The name of the 512x128x2 Windows bitmap containing the level
- graphics.
-
-5. Miscellaneous
-----------------
-
- 1. The specification of the .tap file format can be found in either
- FAQ for the comp.sys.sinclair newsgroup
- (http://www.kendalls.demon.co.uk/cssfaq/).
-
- 2. The Windows bitmap format, being a Microsoft format, isn't well
- specified. Your best bet (and what I did) is to use a search engine with
- something like "bmp format specification".
-
- 3. Lemmings is available from
- ftp://ftp.nvg.ntnu.no/pub/sinclair/tapes/l/lemmings.zip
-
-6. Author contact information
------------------------------
-
- E-mail: pak21@cam.ac.uk (should last until at least June 2002)
- Postal address: 15 Crescent Road, Wokingham, Berks, RG40 2DB, England
-
-7. Thanks
----------
-
- Darren Salt: for writing the first (and only) Lemmings editor that I found,
- which inspired me to write this and also helped me to work out
- the bits of the format which I hadn't done up to that point
- (principally the hazards). Darren's editor is available from
- ftp://ftp.nvg.unit.no/pub/sinclair/snaps/games/unsorted-new/
- misc/DS_Own/LemmsEd.Z80.
diff --git a/jeu-test/lemmings_level_designer_source/tap2lem.c b/jeu-test/lemmings_level_designer_source/tap2lem.c
deleted file mode 100644
index 0d8c827..0000000
--- a/jeu-test/lemmings_level_designer_source/tap2lem.c
+++ /dev/null
@@ -1,223 +0,0 @@
-/* TAP2LEM.C: convert a .TAP file containing Lemmings levels to pairs
- of .LEM and .BMP files
- Copyright (c) 1997,9 Philip Kendall
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
- Author contact information:
-
- E-mail: pak21@cam.ac.uk (until at least June 2002)
- Postal address: 15 Crescent Road, Wokingham, Berks, RG40 2DB, England
-
-*/
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-const char *InFName="lemmings.tap";
-const unsigned LevelLen=8405;
-const char *OutFBase="level";
-const char *OutFExt1=".lem";
-const char *OutFExt2=".bmp";
-#define OutFLen 13
-#define BufLen 256
-const unsigned BMPHeight=128;
-const unsigned BMPWidth=512;
-
-const unsigned char BMPHeader[] = {
-
-0x42,0x4D,0x3E,0x20,0x00,0x00,0x00,0x00,
-0x00,0x00,0x3E,0x00,0x00,0x00,0x28,0x00,
-0x00,0x00,0x00,0x02,0x00,0x00,0x80,0x00,
-0x00,0x00,0x01,0x00,0x01,0x00,0x00,0x00,
-0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,
-0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x00,
-0x00,0x00,0x02,0x00,0x00,0x00,0x00,0x00,
-0x00,0x00,0xFF,0xFF,0xFF,0x00
-
-};
-
-const unsigned BMPHeaderLen=sizeof(BMPHeader)/sizeof(unsigned char);
-
-int DoLevel(FILE *f);
-unsigned int ReadInt(FILE *f);
-unsigned long ReadLong(FILE *f);
-
-int main(int argc,char **argv)
-{FILE *f;
-
- if(argc<2) {fprintf(stderr,"Syntax: tap2lem tapefile\n"); return 4;}
-
- f=fopen(argv[1],"rb");
- if(ferror(f))
- {fprintf(stderr,"Error opening %s for input\n",argv[1]); return 1;}
-
- while( !feof(f) && !ferror(f) ) if(DoLevel(f)) {fclose(f); return 2;}
-
- if(ferror(f))
- {fprintf(stderr,"Error reading from %s\n",InFName); fclose(f);
- return 3;
- }
-
- fclose(f);
-
- return 0;
-}
-
-int DoLevel(FILE *f)
-{unsigned Length,Good=0,i;
- unsigned char ch,HLevel,*LevelData,CheckSum,OutFName[OutFLen],
- OutFName2[OutFLen],Buffer[BufLen];
- FILE *f2;
-
- LevelData=(unsigned char*)malloc(LevelLen);
- if(!LevelData)
- {fprintf(stderr,"Not enough memory for LevelData\n"); return 1;}
-
- /* For a Lemmings level, we're looking for a block of length 3 followed block
- of length 8407
- */
-
- while(!Good && !feof(f) && !ferror(f))
- {
- /* If the first block doesn't have length 3, get the next block */
- if((Length=ReadInt(f))!=3)
- {if(!feof(f) && !ferror(f)) fseek(f,Length,SEEK_CUR); continue;}
-
- /* If the flag byte isn't 00h (header), get the next block */
- if((ch=fgetc(f))!=0)
- {if(!feof(f) && !ferror(f)) fseek(f,2,SEEK_CUR); continue;}
-
- /* Get the level number as stored in the header, and the checksum */
- HLevel=fgetc(f); ch=fgetc(f);
-
- /* See if the next block has the right length; if it has, assume we have
- a Lemmings level */
- if((Length=ReadInt(f))!=LevelLen+2)
- {if(!feof(f) && !ferror(f)) fseek(f,Length,SEEK_CUR); continue;}
-
- /* If header checksum is wrong, print a warning */
- if(ch!=HLevel)
- fprintf(stderr,"Warning: header checksum for level %u is wrong\n",
- (unsigned)HLevel );
-
- /* Read in the level data's flag byte, and give up if it is not 0xff */
- if((ch=fgetc(f))!=0xff)
- {if(!feof(f) && !ferror(f)) fseek(f,LevelLen+1,SEEK_CUR); continue;}
-
- /* Read in the level data */
- fread(LevelData,LevelLen,1,f);
-
- /* Finally, read in the checksum */
- CheckSum=fgetc(f); ch=0xff;
- for(i=0;i<LevelLen;i++) ch^=LevelData[i];
- if(ch!=CheckSum)
- fprintf(stderr,"Warning: data checksum for level %u is wrong\n",
- (unsigned)LevelData[0] );
-
- /* And say we're happy with this level */
- Good=1;
-
- }
-
- /* If we didn't find anything, return */
- if(!Good) {free(LevelData); return 0;}
-
- /* If the two level numbers don't match up, print a warning */
- if(HLevel!=LevelData[0])
- fprintf(stderr,"Warning: level numbers specified in header and in data"
- "differ\n In header: %u\n In data: %u\nUsing %u\n",
- (unsigned)HLevel,(unsigned)LevelData[0],(unsigned)LevelData[0] );
-
- /* Set up the output filenames */
- strcpy(OutFName,OutFBase);
- if(LevelData[0]<10) strcat(OutFName,"0");
- sprintf(Buffer,"%u",(unsigned)LevelData[0x00]);
- strcat(OutFName,Buffer); strcpy(OutFName2,OutFName);
- strcat(OutFName,OutFExt1); strcat(OutFName2,OutFExt2);
-
- /* Open the .LEM file */
- f2=fopen(OutFName,"wt");
- if(ferror(f2))
- {fprintf(stderr,"Error opening %s for output\n",OutFName);
- free(LevelData); return 2;
- }
-
- /* Buffer already contains the text version of the level number */
- strcat(Buffer,","); fputs(Buffer,f2);
- sprintf(Buffer,"%u",(unsigned)LevelData[0x14]); /* Rating */
- strcat(Buffer,"\n"); fputs(Buffer,f2);
- sprintf(Buffer,"%u",(unsigned)LevelData[0x01]); /* Number of lemmings */
- strcat(Buffer,","); fputs(Buffer,f2);
- sprintf(Buffer,"%u",(unsigned)LevelData[0x10]); /* Number to save */
- strcat(Buffer,"\n"); fputs(Buffer,f2);
- sprintf(Buffer,"%u",(unsigned)LevelData[0x02]); /* Initial release rate */
- strcat(Buffer,"\n"); fputs(Buffer,f2);
- sprintf(Buffer,"%u",(unsigned)LevelData[0x06]+1); /* Time/minutes */
- strcat(Buffer,"\n"); fputs(Buffer,f2);
- for(i=0x07;i<=0x0e;i++) /* Skills */
- {sprintf(Buffer,"%u",(unsigned)LevelData[i]);
- strcat(Buffer,(i==0x0e?"\n":",")); fputs(Buffer,f2);
- }
- fwrite(&LevelData[0x15],32,1,f2); fputc('\n',f2); /* Level name */
- sprintf(Buffer,"%u",(unsigned)LevelData[0x04]*0x100+LevelData[0x03]);
- strcat(Buffer,","); fputs(Buffer,f2); /* Trapdoor X */
- sprintf(Buffer,"%u",(unsigned)LevelData[0x05]); /* Trapdoor Y */
- strcat(Buffer,","); fputs(Buffer,f2);
- sprintf(Buffer,"%u",(unsigned)LevelData[0x12]*0x100+LevelData[0x11]);
- strcat(Buffer,","); fputs(Buffer,f2); /* Home X */
- sprintf(Buffer,"%u",(unsigned)LevelData[0x13]); /* Home Y */
- strcat(Buffer,"\n"); fputs(Buffer,f2);
- sprintf(Buffer,"%u",(unsigned)LevelData[0x0f]); /* Colours */
- strcat(Buffer,"\n"); fputs(Buffer,f2);
- for(i=0x35;i<0x5d;i+=4) /* Hazards */
- {sprintf(Buffer,"%u",(unsigned)LevelData[i]); /* Type */
- strcat(Buffer,","); fputs(Buffer,f2);
- sprintf(Buffer,"%u",(unsigned)LevelData[i+2]*0x100+LevelData[i+1]);
- strcat(Buffer,","); fputs(Buffer,f2); /* X */
- sprintf(Buffer,"%u",(unsigned)LevelData[i+3]); /* Y */
- strcat(Buffer,"\n"); fputs(Buffer,f2);
- }
- fputs(OutFName2,f2); /* .BMP file name */
-
- fclose(f2);
-
- /* Open the .BMP file */
- f2=fopen(OutFName2,"wb");
- if(ferror(f2))
- {fprintf(stderr,"Error opening %s for output\n",OutFName2);
- free(LevelData); return 3;
- }
-
- /* Write out the .BMP header */
- for(i=0;i<BMPHeaderLen;i++) fputc(BMPHeader[i],f2);
-
- /* And the data */
- for(i=1;i<=BMPHeight;i++)
- fwrite(&LevelData[0xd5+(BMPHeight-i)*(BMPWidth/8)],(BMPWidth/8),1,f2);
-
- fclose(f2);
-
- free(LevelData);
-
- return 0;
-
-}
-
-unsigned ReadInt(FILE *f) {return fgetc(f)+fgetc(f)*0x100;}
-
-unsigned long ReadLong(FILE *f)
-{return fgetc(f)+fgetc(f)*0x100+fgetc(f)*0x10000+fgetc(f)*0x1000000;}