summaryrefslogtreecommitdiff
path: root/jeu-test/lemmings_level_designer_source/lemmdes.txt
diff options
context:
space:
mode:
Diffstat (limited to 'jeu-test/lemmings_level_designer_source/lemmdes.txt')
-rw-r--r--jeu-test/lemmings_level_designer_source/lemmdes.txt138
1 files changed, 0 insertions, 138 deletions
diff --git a/jeu-test/lemmings_level_designer_source/lemmdes.txt b/jeu-test/lemmings_level_designer_source/lemmdes.txt
deleted file mode 100644
index da6d5f9..0000000
--- a/jeu-test/lemmings_level_designer_source/lemmdes.txt
+++ /dev/null
@@ -1,138 +0,0 @@
-
- Lemmings Level Designer
- -------------------------
-
- Copyright (c) 1997,9 Philip Kendall
-
-------------------------------------------------------------------------------
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
-------------------------------------------------------------------------------
-
-0. Contents
------------
-
- 1. Overview
- 2. Tap2Lem
- 3. Lem2Tap
- 4. .lem Format
- 5. Miscellaneous
- 6. Author contact information
- 7. Thanks
-
-1. Overview
------------
-
- This set of two programs (Tap2Lem and Lem2Tap) are designed to allow you to
- easily modify and create new levels for the ZX Spectrum version of Lemmings.
- They work by converting between a .tap file (an image of a tape - this
- format is used by many Spectrum emulators), a simple text file specifying
- the information about the level (the .lem file) and a Windows bitmap (.bmp)
- containing the graphics for the level.
-
-2. Tap2Lem
-----------
-
- Syntax: Tap2Lem tapefile
-
- Tap2Lem takes the .tap file given as tapefile, and for every Lemmings level
- it finds within that file, it will output two files:
-
- 1) levelnn.lem, where nn is the level number, which contains the
- information on the level name, number of skills available, trapdoor and
- home locations, etc. See Section 4 for a complete descripition of the .lem
- format
-
- 2) levelnn.bmp, a 512x128x2 Windows bitmap which contains the graphics for
- the level.
-
- Note that files already existing with the names given above will be
- overwritten.
-
-3. Lem2Tap
-----------
-
- Syntax: Lem2Tap textfile tapefile
-
- Lem2Tap takes the .lem file given as textfile and using that (and the .bmp
- file specified within it - see Section 4), appends the Lemmings level
- specified to tapefile.
-
- The .bmp file must be a 512x128x2 Windows bitmap; no other sizes or number
- of colours are supported. Also, compressed bitmaps are not supported.
-
-4. .lem Format
---------------
-
- The .lem files used to specify the level information should be text files,
- in your system's normal format for such files. How files which are not in
- your system's normal format will depend on your compiler.
-
- No blank lines are allowed in .lem files (except at the end and possibly if
- you want a blank level name). Comments are permitted - these should begin
- with a semicolon (;) and continue to the end of the line. Data items on the
- same line should be separated with commas (,), and should be specified in
- decimal.
-
- 1st line: The level number and the rating of the level (1=Fun, 2=Tricky,
- 3=Taxing, 4=Mayhem).
- 2nd line: The number of lemmings are the number to be saved.
- 3rd line: The initial (and minimum) release rate.
- 4th line: The time in minutes available to finish the level.
- 5th line: The number of each skill available (in the order climbers,
- floaters, bombers, blockers, builders, bashers, miners, diggers)
- 6th line: The level name (max 32 characters; only capitals, digits and
- spaces will appear correctly). No comments are permitted within
- the first 32 characters.
- 7th line: The x and y locations of the trapdoor and home respectively.
- 8th line: The colours used to display the levels (in standard Spectrum
- attribute format - bit 7: flash, bit 6: bright, bits 5-3: paper
- colour, bits 2-0: ink colour)
- 9th-18th lines: The hazards on the level, one per line. Each line should
- have three numbers: the hazard type (only 4, water, allowed)
- and the x and y locations of the hazard.
- 19th line: The name of the 512x128x2 Windows bitmap containing the level
- graphics.
-
-5. Miscellaneous
-----------------
-
- 1. The specification of the .tap file format can be found in either
- FAQ for the comp.sys.sinclair newsgroup
- (http://www.kendalls.demon.co.uk/cssfaq/).
-
- 2. The Windows bitmap format, being a Microsoft format, isn't well
- specified. Your best bet (and what I did) is to use a search engine with
- something like "bmp format specification".
-
- 3. Lemmings is available from
- ftp://ftp.nvg.ntnu.no/pub/sinclair/tapes/l/lemmings.zip
-
-6. Author contact information
------------------------------
-
- E-mail: pak21@cam.ac.uk (should last until at least June 2002)
- Postal address: 15 Crescent Road, Wokingham, Berks, RG40 2DB, England
-
-7. Thanks
----------
-
- Darren Salt: for writing the first (and only) Lemmings editor that I found,
- which inspired me to write this and also helped me to work out
- the bits of the format which I hadn't done up to that point
- (principally the hazards). Darren's editor is available from
- ftp://ftp.nvg.unit.no/pub/sinclair/snaps/games/unsorted-new/
- misc/DS_Own/LemmsEd.Z80.