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# animation types
# 0 - don't animate
# 1 - animate continously
# 2 - trap - animate on trigger - else show first pic
# 3 - entry animation: animate once at level start

# object types
# 0  - passive
# 3  - no digging to the left
# 4  - no digging to the right
# 5  - trap which makes lemmings drown (water/quick sand/mud)
# 6  - trap which replaces lemming with death animation
# 7  - trap which triggers lemming death animation
# 8  - exit
# 32 - entry

bgColor   = 0x000033
debrisColor = 0xe0d0b0
particleColor  = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe0d0b0,0xe0d0b0,0x207000,0xA09070,0x635438,0x402f20,0x70d010,0xa04000,0x602000,0x766666

tiles = 64

# animated exit (atomic)
frames_0 = 2
anim_0   = 1
type_0   = 8
sound_0  = 14

# entry - animate once
frames_1 = 10
anim_1   = 3
type_1   = 32
sound_1  = 5

# green flag - always animate
frames_2 = 14
anim_2   = 1
type_2   = 0
sound_2  = -1

# arrows left - always animate
frames_3 = 7
anim_3   = 1
type_3   = 4
sound_3  = -1

# arrows right - always animate
frames_4 = 7
anim_4   = 1
type_4   = 3
sound_4  = -1

# deady grass - always animate
frames_5 = 4
anim_5   = 1
type_5   = 5
sound_5  = 15

# tentacle trap - animate on trigger
frames_6 = 10
anim_6   = 2
type_6   = 6
sound_6  = 15

# chameleon body right
frames_7 = 1
anim_7   = 0
type_7   = 0
sound_7  = -1

# chameleon tongue trap right - animate on trigger
frames_8 = 5
anim_8   = 2
type_8   = 6
sound_8  = 16

# chameleon body left
frames_9 = 1
anim_9   = 0
type_9    = 0
sound_9  = -1

# chameleon tongue trap right - animate on trigger
frames_10 = 5
anim_10   = 2
type_10  = 6
sound_10 = 16

# blue flag - always animate
frames_11 = 14
anim_11   = 1
type_11   = 0
sound_11  = -1