summaryrefslogtreecommitdiff
path: root/styles/marble/marble.ini
blob: 20d6254c8478fc1e1f070ed58519facb535a0971 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
# animation types
# 0 - don't animate
# 1 - animate continously
# 2 - trap - animate on trigger - else show first pic
# 3 - entry animation: animate once at level start

# object types
# 0  - passive
# 3  - no digging to the left
# 4  - no digging to the right
# 5  - trap which makes lemmings drown (water/quick sand/mud)
# 6  - trap which replaces lemming with death animation
# 7  - trap which triggers lemming death animation
# 8  - exit
# 32 - entry

bgColor   = 0x000033
debrisColor = 0xc0b0f0
particleColor  = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xd0c0f0,0xc0b0f0,0xf0d0d0,0xa0a0f0,0xf0a0a0,0x8070c0,0xe08080,0xb05050,0x902020,0x5f5777

tiles = 60

# exit - non animated part
frames_0 = 1
anim_0   = 0
type_0   = 8
sound_0  = 14

# entry - animate once
frames_1 = 10
anim_1   = 3
type_1   = 32
sound_1  = 5

# green flag - always animate
frames_2 = 14
anim_2   = 1
type_2   = 0
sound_2  = -1

# arrows left - always animate
frames_3 = 7
anim_3   = 1
type_3   = 4
sound_3  = -1

# arrows right - always animate
frames_4 = 7
anim_4   = 1
type_4   = 3
sound_4  = -1

# toxic water - always animate
frames_5 = 8
anim_5   = 1
type_5   = 5
sound_5  = 9

# animated part of exit - always animate
frames_6 = 6
anim_6   = 1
type_6   = 0
sound_6  = -1

# blue flag - always animate
frames_7 = 14
anim_7   = 1
type_7   = 0
sound_7  = -1

# squasher trap - animate on trigger
frames_8 = 15
anim_8   = 2
type_8   = 6
sound_8  = 20

# spinning blade trap - always animate
frames_9 = 16
anim_9   = 1
type_9   = 7
sound_9  = 8