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path: root/src/test/testrender.c
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#include "graphic.h"
#include "parser.h"
#include "loader.h"
#include "utils.h"

#define DATA_BASEPATH "./data"

int main(int argc, char **argv) {
	int res;
	char filepath[MAX_PATH_LEN];
	gameIni_t gIni;
	gameRess_t gRess;

	if (argc != 3) {
		fprintf(stderr, "Usage %s <levelpack_name> <level_ini_name>\n", argv[0]);
		return 1;
	}

	// Setting default values
	SDL_memset(&gIni,0,sizeof(gameIni_t));

	// Loading levelpack.ini
	SDL_snprintf(filepath, MAX_PATH_LEN, "%s/level/%s/levelpack.ini", DATA_BASEPATH, argv[1]);
	res=loadIni(ini_levelpack, filepath, &gIni);
	if (res!=0) exit(res);

	// Loading lvl ini file
	SDL_snprintf(filepath, MAX_PATH_LEN, "%s/level/%s/%s.ini", DATA_BASEPATH, argv[1], argv[2]);
	res=loadIni(ini_level, filepath, &gIni);
	if (res!=0) exit(res);

	// Check if we found a "style =" line in level ini file
	MPL_CHECK(
			gIni.level.style,
			{ exit(1); },
			SDL_LOG_PRIORITY_CRITICAL,
			"No valid style detected in level ini file"
	);

	// Loading style ini file
	SDL_snprintf(filepath, MAX_PATH_LEN, "%s/style/%s/%s.ini", DATA_BASEPATH, gIni.level.style, gIni.level.style);
	res=loadIni(ini_style, filepath, &gIni);
	if (res!=0) exit(res);

	/* Loading misc/lemming.ini
	SDL_snprintf(filepath, MAX_PATH_LEN, "%s/lemming.ini", PATH_MISC);
	res=loadIni(&gIni, filepath);
	if (res!=0) exit(res);
	*/

	SDL_Window *sdl_win;
	SDL_Renderer *sdl_rend;
	SDL_RendererInfo sdl_rend_info;
	SDL_Rect sdl_viewport;

	SDL_Event sdl_ev;
	int mainloop_end=0;

	SDL_Rect win_pos = { .x=SDL_WINDOWPOS_UNDEFINED, .y=SDL_WINDOWPOS_UNDEFINED, .w=640, .h=480 };
	Uint32 init_flags = SDL_INIT_TIMER|SDL_INIT_VIDEO;//|SDL_INIT_EVENTS;
	Uint32 win_flags = SDL_WINDOW_SHOWN;
	Uint32 rend_flags = SDL_RENDERER_ACCELERATED;

	my_SDL_init_or_die(__FILE__, win_pos, init_flags, win_flags, rend_flags, &sdl_win, &sdl_rend, &sdl_rend_info, &sdl_viewport);

	// Setting default values
	SDL_memset(&gRess,0,sizeof(gameRess_t));

	res=loadMiscRes(sdl_rend, DATA_BASEPATH, &gRess);
	if (res!=0) exit(res);
	res=loadStyleRes(sdl_rend, &gIni, DATA_BASEPATH, &gRess);
	if (res!=0) exit(res);

	/* Main render loop */
	while (!mainloop_end) {
		/* Check for events */
		while (SDL_PollEvent(&sdl_ev)) {
			if (sdl_ev.type == SDL_QUIT || sdl_ev.type == SDL_KEYDOWN) {
				mainloop_end = 1;
			}
		}
		/* Draw a gray background */
		SDL_SetRenderDrawColor(sdl_rend, 0xA0, 0xA0, 0xA0, 0xFF);
		SDL_RenderClear(sdl_rend);

		/* Blit the sprite onto the screen */
		SDL_RenderCopy(sdl_rend, gRess.objects[0].t, NULL, NULL);
		//SDL_RenderCopy(sdl_rend, t1, &t1_src, &t1_dst);

		/* Update the screen */
		SDL_RenderPresent(sdl_rend);

		SDL_Delay(50);
	}
	unloadStyleRes(&gRess);
	unloadMiscRes(&gRess);

	SDL_DestroyRenderer(sdl_rend);
	SDL_DestroyWindow(sdl_win);
	SDL_Quit(); 

	return 0;
}