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#include "parser.h"
#ifndef PARSER_H
#define PARSER_H

#include "data_ini.h"
#ifndef DATA_INI_H
#define DATA_INI_H

#include <SDL_stdinc.h>

// Original game level size is fixed to 1664x160. We want to display all the game with a x2 zoom
#define LEVEL_WIDTH 1664*2
#define LEVEL_HEIGHT 160*2

#define MAX_NAMELEN 64

#define MAX_PARTICLE_COLORS 16
#define MAX_MUSICS_COUNT 32
#define MAX_DIFFICULTY_COUNT 8
#define MAX_OBJECTS_COUNT 256
#define MAX_TERRAINS_COUNT 1024
#define MAX_STEELS_COUNT 256

//////////////////////// LEVEL INI FILES ////////////////////////

// Item should be an object, terrain or steel
struct levelItem {
	int id, xpos, ypos;	// Common to all types (but no id for steel)
	int paintMode, ud;	// Specific to objects
	int modifier;		// Specific to terrains
	int width, height;	// Specific to steels
};

struct levelIni {
	int releaseRate, numLemmings, numToRescue, timeLimit;
	int numClimbers, numFloaters, numBlockers, numBombers;
	int numBuilders, numBashers, numMiners, numDiggers;
	int xPos; // Initial camera position on level
	char style[MAX_NAMELEN], name[MAX_NAMELEN];
	int superLemming;
	int objectCount, terrainCount, steelCount;
	struct levelItem objects[MAX_OBJECTS_COUNT];
	struct levelItem terrains[MAX_OBJECTS_COUNT];
	struct levelItem steels[MAX_OBJECTS_COUNT];
};


//////////////////////// LEVELPACK INI FILES ////////////////////////
struct levelPackIni {
	char name[MAX_NAMELEN];
	int maxFallDistance;
	char codeSeed[MAX_NAMELEN];
	int musicCount, levelDifficultyCount;
	char music[MAX_MUSICS_COUNT][MAX_NAMELEN];
	char levelDifficulty[MAX_DIFFICULTY_COUNT][MAX_NAMELEN];
};

//////////////////////// STYLE INI FILES ////////////////////////
struct styleIni {
	char name[MAX_NAMELEN];
	uint32_t bgColor, debrisColor;
	int tiles, particleColorCount;
	uint32_t particleColor[MAX_PARTICLE_COLORS];
	int objectCount;
	int frames[MAX_OBJECTS_COUNT];
	int anim[MAX_OBJECTS_COUNT];
	int type[MAX_OBJECTS_COUNT];
	int sound[MAX_OBJECTS_COUNT];
};

/*////////////////////// MISC/LEMMING.INI FILE ////////////////////////
struct lemmingAnim {
	int haveMask, haveImask;

	int lemmFrames, lemmDirs, lemmAnimType;
	int maskFrames, maskDirs, maskStartFrame;
	int imaskFrames, imaskDirs;
	int xPos, yPos, posFlags;
};

struct miscIni {
	int lemmingAnimCount;
	struct lemmingAnim *lemmingAnims;
};
*/

//////////////////////// GLOBAL INI FILES ////////////////////////
typedef struct {
	struct styleIni style;
	struct levelIni level;
	struct levelPackIni levelPack;
	//struct miscIni misc;
} gameIni_t;


#endif /*DATA_INI_H*/

//#define OUT_OF_BOUNDS "out of bounds"
//#define CANNOT_BE_NEGATIVE "cannot be negative"
//#define BAD_VALUE "bad value"

//#define MAX_LEMMTYPES_COUNT 16
//#define MAX_OBJECT_FRAMES 64
//#define MAX_NUMLEMMINGS 100
//#define STEEL_MAX_WIDTH 256
//#define STEEL_MAX_HEIGHT 256

#define ERR_UNKNOWN_KEY 1
#define ERR_NOT_YET_IMPLEMENTED 2
#define ERR_KEY_OUT_OF_RANGE 3
#define ERR_VAL_OUT_OF_RANGE 4
#define ERR_STRING_TOO_LONG 5

enum ini_type { ini_style, ini_levelpack, ini_level };

int loadIni(enum ini_type type, const char *filepath, gameIni_t *ini);

#endif /*PARSER_H*/
#include "minIni.h"

#define _MATCH_SIMPLETYPE(keysymbol,parsefunc) \
	do { \
		if (SDL_strcasecmp(key,#keysymbol)==0) { \
			data->keysymbol = parsefunc(value); \
			return 1; \
		} \
	} while(0)

#define MATCH_INT(keysymbol) _MATCH_SIMPLETYPE(keysymbol,SDL_atoi)
#define MATCH_HEXCOLOR(keysymbol) _MATCH_SIMPLETYPE(keysymbol,hextext2rgb)

#define _SAFE_STRING_COPY(dst,src,maxlen) \
	do { \
		int srclen = SDL_strlcpy(dst,src,maxlen-1); \
		if (srclen > maxlen-1 ) { \
			*err=ERR_STRING_TOO_LONG; return 0; \
		} \
	} while(0)

#define MATCH_STRING(keysymbol,valmaxlen) \
	do { \
		if (SDL_strcasecmp(key,#keysymbol)==0) { \
			_SAFE_STRING_COPY(data->keysymbol,value,valmaxlen); \
			return 1; \
		} \
	} while(0)

#define MATCH_STRING_ARRAY(keysymbol,keyidxmax,countvar,arrayvar,valmaxlen) \
	do { \
		int keysymlen=sizeof(#keysymbol)-1; \
		if (SDL_strncasecmp(key,#keysymbol,keysymlen)==0 && key[keysymlen]=='_') { \
			int k = atoi(key+keysymlen+1); \
			if (k<0 || k>keyidxmax) { *err=ERR_KEY_OUT_OF_RANGE; return 0; } \
			if (countvar < k+1) countvar = k+1; \
			_SAFE_STRING_COPY(arrayvar[k],value,valmaxlen); \
			return 1; \
		} \
	} while(0)

#define MATCH_INT_ARRAY(keysymbol,keyidxmax,countvar,arrayvar,minval,maxval) \
	do { \
		int keysymlen=sizeof(#keysymbol)-1; \
		if (SDL_strncasecmp(key,#keysymbol,keysymlen)==0 && key[keysymlen]=='_') { \
			int k = atoi(key+keysymlen+1); \
			if ( k<0 || k>keyidxmax) { *err=ERR_KEY_OUT_OF_RANGE; return 0; } \
			if (countvar < k+1) countvar = k+1; \
			int v = atoi(value); \
			if ( v<minval || v>maxval) { *err=ERR_VAL_OUT_OF_RANGE; return 0; } \
			arrayvar[k] = v; \
			return 1; \
		} \
	} while(0)

int callback_ini_style      (const mTCHAR *section, const mTCHAR *key, const mTCHAR *value, const void *userData);
int callback_ini_levelpack  (const mTCHAR *section, const mTCHAR *key, const mTCHAR *value, const void *userData);
int callback_ini_level(const mTCHAR *section, const mTCHAR *key, const mTCHAR *value, const void *userData);

// struct for void *UserData pointer (app context passed to each callback func)
#define MAX_LINELEN 256
typedef struct {
	gameIni_t *ini;
	int error_code;
	char error_line_content[MAX_LINELEN];
} parserState_t;

int loadIni(enum ini_type type, const char *filepath, gameIni_t *ini) {
	int res;
	parserState_t state;
	const void *UserData=(void *)&state;

	(void) SDL_memset(&state,0,sizeof(parserState_t));
	state.ini=ini;

	switch (type) {
		case ini_style:
			(void) SDL_memset(&ini->style,0,sizeof(struct styleIni));
			res=ini_browse(callback_ini_style, UserData, filepath);
			break;
		case ini_levelpack:
			(void) SDL_memset(&ini->levelPack,0,sizeof(struct levelPackIni));
			res=ini_browse(callback_ini_levelpack, UserData, filepath);
			break;
		case ini_level:
			(void) SDL_memset(&ini->level,0,sizeof(struct levelIni));
			res=ini_browse(callback_ini_level, UserData, filepath);
			break;
		default:
			return -1; //Should be unreachable
	}
	if (res!=1) {
		res=state.error_code;
		//FIXME : logging
		printf("Parse error %i for this key/value pair : %s\n", state.error_code, state.error_line_content);
	} else {
		res=0;
	}

	return res;
}

uint32_t hextext2rgb(const char str[]) {
	int res;
	unsigned int val;
	res=SDL_sscanf(str,"0x%x",&val);
	// Default value to opaque white. Should be visible on screen if problem with that
	return (res!=1)?0xffffffff:(uint32_t)val;
}

int callback_ini_style(const mTCHAR *section, const mTCHAR *key, const mTCHAR *value, const void *userData) {
	struct styleIni *data = &( ((parserState_t*) userData)->ini->style );
	int *err= &(((parserState_t*) userData)->error_code);
	SDL_snprintf(((parserState_t*) userData)->error_line_content, MAX_LINELEN, "%s => %s", key, value);

	// Special case for particleColor. No macros here
	if (SDL_strcasecmp(key,"particleColor")==0)
	{
		char *wordBoundary;
		int i=0;

		while ( SDL_strlen(value)>0 && (wordBoundary=SDL_strchr(value,','))!=NULL && i<MAX_PARTICLE_COLORS ) {
			*wordBoundary='\0';
			data->particleColor[i++]=hextext2rgb(value);
			value = wordBoundary+1;
		}
		// Parse the last one
		data->particleColor[i++]=hextext2rgb(value); 
		data->particleColorCount=i;

		return 1;
	}

	// Common cases, extensive use of macros
	MATCH_HEXCOLOR(bgColor);
	MATCH_HEXCOLOR(debrisColor);
	MATCH_INT(tiles);
	MATCH_INT_ARRAY(frames,MAX_OBJECTS_COUNT,data->objectCount,data->frames,0,32);
	MATCH_INT_ARRAY(anim  ,MAX_OBJECTS_COUNT,data->objectCount,data->anim  ,0,3);
	MATCH_INT_ARRAY(type  ,MAX_OBJECTS_COUNT,data->objectCount,data->type  ,0,32);
	MATCH_INT_ARRAY(sound ,MAX_OBJECTS_COUNT,data->objectCount,data->sound ,-1,32);

	// No match is an error (unkown key)
	*err=ERR_UNKNOWN_KEY; return 0;
}

int callback_ini_levelpack(const mTCHAR *section, const mTCHAR *key, const mTCHAR *value, const void *userData) {
	struct levelPackIni *data = &(((parserState_t*) userData)->ini->levelPack);

	int *err= &(((parserState_t*) userData)->error_code);
	int i;

	MATCH_STRING(name,MAX_NAMELEN);
	MATCH_INT(maxFallDistance);
	MATCH_STRING(codeSeed,MAX_NAMELEN);

	MATCH_STRING_ARRAY(music,MAX_MUSICS_COUNT,data->musicCount,data->music,MAX_NAMELEN);
	MATCH_STRING_ARRAY(level,MAX_DIFFICULTY_COUNT,data->levelDifficultyCount,data->levelDifficulty,MAX_NAMELEN);

	// Parse all entries like <difficultyname>_<levelnumber> (ex: tame_0, havoc_5)
	for (i=0;i < data->levelDifficultyCount; i++ ) {
		char *diffname = data->levelDifficulty[i];

		int len=SDL_strlen(diffname);
		if ( (len > 0) && (SDL_strncasecmp(key,diffname,len) == 0) && (key[len] == '_')  ) {
			//FIXME : checher position de .ini : copier la chaine avant + 4
			//FIXME : chercher , et sscandf de la suite
			*err=ERR_NOT_YET_IMPLEMENTED; return 0;
		}
	}

	// No match is an error (unkown key)
	*err=ERR_UNKNOWN_KEY; return 0;
}

int callback_ini_level(const mTCHAR *section, const mTCHAR *key, const mTCHAR *value, const void *userData) {
	struct levelIni *data = &(((parserState_t*) userData)->ini->level);
	int *err= &(((parserState_t*) userData)->error_code);

	MATCH_INT(releaseRate);
	MATCH_INT(numLemmings);
	MATCH_INT(numToRescue);
	MATCH_INT(timeLimit);
	MATCH_INT(numClimbers);
	MATCH_INT(numFloaters);
	MATCH_INT(numBombers);
	MATCH_INT(numBlockers);
	MATCH_INT(numBuilders);
	MATCH_INT(numBashers);
	MATCH_INT(numMiners);
	MATCH_INT(numDiggers);
	MATCH_INT(xPos);
	MATCH_STRING(style,MAX_NAMELEN);
	MATCH_STRING(name,MAX_NAMELEN);
	// TODO : object/terrain/steel à la main (car struct, et complications)

	// No match is an error (unkown key)
	*err=ERR_UNKNOWN_KEY; return 0;
}