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#ifndef LOADER_H
#define LOADER_H
#include <SDL.h>
#include "data_ini.h"
#include "data_ress.h"
#include "parser.h"
int loadLevel(char data_basepath[], char packId[], char levelId[], gameIni_t *gIni);
void unloadLevel(gameIni_t *gIni, gameRess_t *gRess);
int loadStyleRes(SDL_Renderer *rend, gameIni_t *gIni, gameRess_t *gRess);
int loadMiscRes (SDL_Renderer *rend, gameIni_t *gIni, gameRess_t *gRess);
void unloadStyleRes(gameRess_t *gRess);
void unloadMiscRes (gameRess_t *gRess);
#endif /*LOADER_H*/
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