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#ifndef GAMEUI_H
#define GAMEUI_H
#include <SDL.h>

#include "data_ini.h"
#include "data_ress.h"
#include "data_game.h"

int setInitialState(gameIni_t *gIni, gameState_t *gState);

/* Create list of all in-game sprite to render (for batch processing) */
int buildRenderList(gameIni_t *gIni, gameRess_t *gRess, gameState_t *gState);
void disposeRenderList(gameState_t *gState);

#endif /*GAMEUI_H*/