blob: e03c8a5a782b2be363e1e3924a57c4567184459e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
#ifndef GAMEUI_H
#define GAMEUI_H
#include <SDL.h>
#include "data_ress.h"
#include "data_ui.h"
/* Create list of all in-game sprite to render (for batch processing) */
int buildGameRenderList(gameRess_t *gRess, gameUI_t *gUI);
renderItem_t * findActionnableItemUnderCursor(gameUI_t *gUI);
#endif /*GAMEUI_H*/
|