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#ifndef GAMEUI_H
#define GAMEUI_H
#include <SDL.h>

#include "data_ress.h"
#include "data_ui.h"

/* Create list of all in-game sprite to render (for batch processing) */
int buildGameRenderList(gameRess_t *gRess, gameUI_t *gUI);

renderItem_t * findActionnableItemUnderCursor(gameUI_t *gUI);


#endif /*GAMEUI_H*/