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#ifndef DATA_GAME_H
#define DATA_GAME_H
#include <SDL.h>
#include "data_ress.h"
#define MAX_LEMMINGS_COUNT 100 /* Should be used also by the parser... */
typedef struct {
void *todo;
/* role, state, animframe... */
} lemming_t;
enum skills {
sk_climber=0, sk_floater, sk_blocker, sk_bomber, sk_builder,
sk_basher, sk_miner, sk_digger, sk_count
};
typedef struct {
/* Game time counter */
int tick;
/* terrain & stencil
generated by paintTerrain()
updated by ???() */
SDL_Surface *terrain, *stencil;
lemming_t lemmings[MAX_LEMMINGS_COUNT];
int remSkills[sk_count];
int currReleaseRate;
} gameState_t;
#endif /*DATA_GAME_H*/
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