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#include "gameui.h"

int setInitialState(gameIni_t *gIni, gameState_t *gState) {
	gState->cameraX = gIni->level.xPos;
	//FIXME : all lemmings states, skill counters...
	return 0;
}

int buildRenderList(gameIni_t *gIni, gameRess_t *gRess, gameState_t *gState) {
	return -1; //FIXME : Not yet implemented	
}

void disposeRenderList(gameState_t *gState) {

}