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#include "gameui.h"
int setInitialState(gameIni_t *gIni, gameState_t *gState) {
gState->cameraX = gIni->level.xPos;
//FIXME : al lemmings states, skill counters...
return 0;
}
int buildRenderList(gameIni_t *gIni, gameRess_t *gRess, gameState_t *gState) {
return -1; //FIXME : Not yet implemented
}
void disposeRenderList(gameState_t *gState) {
}
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