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# LVL extracted by Lemmini #LVL1063.LVL
releaseRate = 1
numLemmings = 80
numToRescue = 80
timeLimit = 3
numClimbers = 3
numFloaters = 0
numBombers = 1
numBlockers = 2
numBuilders = 10
numBashers = 3
numMiners = 3
numDiggers = 0
xPos = 1088
style = brick

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 1, 1184, 0, 4, 0
object_1 = 0, 1760, 152, 4, 0
object_2 = 9, 1760, 184, 4, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 34, 1300, 0, 0
terrain_1 = 33, 1300, 16, 0
terrain_2 = 33, 1300, 48, 0
terrain_3 = 33, 1300, 80, 0
terrain_4 = 32, 1300, 110, 0
terrain_5 = 39, 1280, 126, 0
terrain_6 = 39, 1336, 126, 0
terrain_7 = 39, 1218, 126, 0
terrain_8 = 21, 1394, 122, 2
terrain_9 = 38, 1186, 126, 0
terrain_10 = 34, 1368, 0, 0
terrain_11 = 33, 1368, 16, 0
terrain_12 = 33, 1368, 48, 0
terrain_13 = 33, 1368, 78, 0
terrain_14 = 33, 1368, 90, 0
terrain_15 = 32, 1368, 110, 0
terrain_16 = 38, 1384, 126, 0
terrain_17 = 37, 1364, 126, 0
terrain_18 = 37, 1314, 102, 0
terrain_19 = 33, 1368, 86, 0
terrain_20 = 32, 1334, 110, 0
terrain_21 = 33, 1334, 80, 0
terrain_22 = 33, 1334, 48, 0
terrain_23 = 33, 1334, 16, 0
terrain_24 = 33, 1334, 0, 0
terrain_25 = 34, 1334, 0, 0
terrain_26 = 37, 1316, 78, 8
terrain_27 = 37, 1318, 52, 8
terrain_28 = 37, 1312, 28, 8
terrain_29 = 5, 1362, 134, 0
terrain_30 = 5, 1426, 134, 0
terrain_31 = 5, 1436, 134, 2
terrain_32 = 5, 1186, 134, 0
terrain_33 = 5, 1250, 134, 0
terrain_34 = 5, 1302, 134, 0
terrain_35 = 54, 1428, 174, 0
terrain_36 = 52, 1428, 126, 0
terrain_37 = 54, 1428, 202, 0
terrain_38 = 37, 1456, 126, 0
terrain_39 = 37, 1520, 126, 0
terrain_40 = 37, 1584, 126, 0
terrain_41 = 37, 1456, 162, 0
terrain_42 = 37, 1520, 162, 0
terrain_43 = 37, 1584, 162, 0
terrain_44 = 37, 1456, 222, 0
terrain_45 = 37, 1520, 222, 0
terrain_46 = 37, 1584, 222, 0
terrain_47 = 32, 1626, 110, 0
terrain_48 = 33, 1626, 78, 0
terrain_49 = 33, 1626, 46, 0
terrain_50 = 33, 1626, 16, 0
terrain_51 = 33, 1626, 0, 0
terrain_52 = 34, 1626, 0, 0
terrain_53 = 39, 1330, 292, 0
terrain_54 = 39, 1392, 292, 0
terrain_55 = 39, 1450, 292, 0
terrain_56 = 39, 1512, 292, 0
terrain_57 = 39, 1576, 292, 0
terrain_58 = 39, 1640, 292, 0
terrain_59 = 39, 1704, 292, 0
terrain_60 = 43, 1538, 0, 0
terrain_61 = 46, 1512, 0, 0
terrain_62 = 45, 1514, 60, 0
terrain_63 = 46, 1088, 0, 0
terrain_64 = 46, 1088, 64, 0
terrain_65 = 47, 1088, 122, 0
terrain_66 = 47, 1566, 0, 0
terrain_67 = 51, 1768, 0, 0
terrain_68 = 51, 1768, 48, 0
terrain_69 = 51, 1816, 0, 0
terrain_70 = 51, 1816, 48, 0
terrain_71 = 51, 1720, 0, 0
terrain_72 = 51, 1672, 0, 0
terrain_73 = 51, 1864, 0, 0
terrain_74 = 51, 1816, 96, 0
terrain_75 = 5, 1750, 222, 0
terrain_76 = 5, 1772, 222, 0
terrain_77 = 51, 1124, 0, 0
terrain_78 = 51, 1124, 48, 0
terrain_79 = 51, 1124, 96, 0
terrain_80 = 51, 1124, 144, 0
terrain_81 = 51, 1124, 192, 0
terrain_82 = 51, 1124, 240, 0
terrain_83 = 51, 1124, 288, 0

#Steel
# id, xpos, ypos, width, height
steel_0 = 1120, 192, 56, 128
steel_1 = 1120, 64, 56, 128
steel_2 = 1120, 0, 56, 64
steel_3 = 1424, 128, 32, 104
steel_4 = 1672, 0, 48, 48
steel_5 = 1720, 0, 48, 48
steel_6 = 1768, 0, 48, 48
steel_7 = 1816, 0, 48, 48
steel_8 = 1864, 0, 48, 48
steel_9 = 1768, 48, 48, 48
steel_10 = 1816, 48, 48, 48
steel_11 = 1816, 96, 48, 48

#Name
name =  The Chain with no name