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# LVL extracted by Lemmini #LVL1047.LVL
releaseRate = 1
numLemmings = 30
numToRescue = 29
timeLimit = 4
numClimbers = 0
numFloaters = 0
numBombers = 1
numBlockers = 2
numBuilders = 6
numBashers = 0
numMiners = 0
numDiggers = 1
xPos = 1216
style = brick

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 1, 1536, 0, 4, 0
object_1 = 0, 1248, 224, 4, 0
object_2 = 9, 1248, 256, 4, 0
object_3 = 5, 1344, 272, 4, 0
object_4 = 5, 1472, 272, 4, 0
object_5 = 5, 1600, 272, 4, 0
object_6 = 5, 1728, 272, 4, 0
object_7 = 5, 1856, 272, 4, 0
object_8 = 5, 1984, 272, 4, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 39, 1552, 92, 0
terrain_1 = 41, 1600, 60, 0
terrain_2 = 40, 1502, 60, 0
terrain_3 = 26, 1552, 98, 0
terrain_4 = 37, 1552, 104, 0
terrain_5 = 37, 1688, 62, 0
terrain_6 = 37, 1412, 62, 0
terrain_7 = 37, 1426, 238, 0
terrain_8 = 37, 1362, 238, 0
terrain_9 = 37, 1682, 238, 0
terrain_10 = 37, 1746, 238, 0
terrain_11 = 37, 1490, 268, 0
terrain_12 = 37, 1554, 268, 0
terrain_13 = 37, 1618, 268, 0
terrain_14 = 35, 1682, 246, 0
terrain_15 = 35, 1458, 246, 0
terrain_16 = 24, 1714, 246, 0
terrain_17 = 24, 1746, 246, 0
terrain_18 = 24, 1394, 246, 0
terrain_19 = 24, 1362, 246, 0
terrain_20 = 24, 1490, 276, 0
terrain_21 = 24, 1554, 276, 0
terrain_22 = 24, 1618, 276, 0
terrain_23 = 45, 1704, 66, 0
terrain_24 = 46, 1698, 78, 0
terrain_25 = 46, 1698, 110, 0
terrain_26 = 44, 1714, 68, 0
terrain_27 = 44, 1832, 68, 0
terrain_28 = 45, 1820, 64, 0
terrain_29 = 37, 1802, 62, 0
terrain_30 = 52, 1952, 0, 0
terrain_31 = 52, 1952, 48, 0
terrain_32 = 52, 1952, 96, 0
terrain_33 = 52, 1952, 144, 0
terrain_34 = 52, 1952, 192, 0
terrain_35 = 47, 1698, 162, 0
terrain_36 = 34, 1704, 192, 2
terrain_37 = 48, 1698, 162, 8
terrain_38 = 35, 1332, 246, 0
terrain_39 = 38, 1332, 238, 0
terrain_40 = 38, 1300, 296, 0
terrain_41 = 38, 1268, 296, 0
terrain_42 = 38, 1236, 296, 0
terrain_43 = 25, 1300, 304, 0
terrain_44 = 24, 1236, 304, 0
terrain_45 = 24, 1246, 292, 0
terrain_46 = 24, 1260, 292, 0
terrain_47 = 25, 1810, 246, 0
terrain_48 = 25, 1810, 240, 0
terrain_49 = 25, 1810, 234, 0
terrain_50 = 38, 1810, 226, 0
terrain_51 = 38, 1810, 218, 0
terrain_52 = 35, 1204, 0, 0
terrain_53 = 35, 1204, 128, 0
terrain_54 = 35, 1204, 224, 0
terrain_55 = 43, 1110, 0, 0
terrain_56 = 44, 1026, 0, 0
terrain_57 = 45, 1130, 0, 0
terrain_58 = 46, 1132, 10, 0
terrain_59 = 46, 1132, 58, 0
terrain_60 = 46, 1132, 106, 0
terrain_61 = 48, 1132, 158, 0
terrain_62 = 46, 1086, 0, 0
terrain_63 = 46, 1086, 48, 0
terrain_64 = 46, 1086, 112, 0
terrain_65 = 46, 1086, 176, 0
terrain_66 = 47, 1086, 226, 0
terrain_67 = 38, 1922, 232, 0
terrain_68 = 38, 1980, 232, 0
terrain_69 = 43, 1920, 240, 0
terrain_70 = 43, 1976, 240, 0
terrain_71 = 46, 2052, 178, 0
terrain_72 = 46, 2054, 114, 0
terrain_73 = 46, 2054, 50, 0
terrain_74 = 46, 2054, 2, 0
terrain_75 = 43, 1982, 50, 0
terrain_76 = 38, 1978, 48, 0
terrain_77 = 45, 1992, 52, 0
terrain_78 = 46, 1994, 60, 0
terrain_79 = 46, 1994, 108, 0
terrain_80 = 48, 1994, 156, 0
terrain_81 = 42, 1236, 308, 8
terrain_82 = 42, 1268, 308, 8
terrain_83 = 42, 1300, 308, 8
terrain_84 = 42, 1334, 294, 0
terrain_85 = 42, 1460, 296, 0
terrain_86 = 42, 1682, 296, 0
terrain_87 = 42, 2112, 292, 0
terrain_88 = 42, 2112, 260, 0
terrain_89 = 42, 2112, 228, 0
terrain_90 = 42, 1204, 296, 0

#Steel
# id, xpos, ypos, width, height
steel_0 = 1952, 0, 40, 128
steel_1 = 1952, 128, 40, 112

#Name
name =  Got anything....Lemmingy???