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path: root/level/2_ohno/lvl1031.ini
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# LVL extracted by Lemmini #LVL1031.LVL
releaseRate = 1
numLemmings = 50
numToRescue = 50
timeLimit = 3
numClimbers = 2
numFloaters = 1
numBombers = 0
numBlockers = 5
numBuilders = 4
numBashers = 1
numMiners = 0
numDiggers = 0
xPos = 1184
style = brick

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 1, 1280, 128, 4, 0
object_1 = 0, 1472, 208, 4, 0
object_2 = 9, 1472, 240, 4, 0
object_3 = 7, 1600, 168, 4, 0
object_4 = 7, 960, 168, 4, 0
object_5 = 5, 1696, 272, 4, 0
object_6 = 5, 1824, 272, 4, 0
object_7 = 5, 832, 272, 4, 0
object_8 = 5, 704, 272, 4, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 1, 1444, 278, 0
terrain_1 = 0, 1316, 230, 0
terrain_2 = 0, 1188, 230, 0
terrain_3 = 1, 1060, 278, 0
terrain_4 = 0, 932, 230, 0
terrain_5 = 0, 1572, 230, 0
terrain_6 = 51, 1396, 182, 0
terrain_7 = 51, 1396, 134, 0
terrain_8 = 51, 1396, 86, 0
terrain_9 = 51, 1396, 38, 0
terrain_10 = 51, 1188, 182, 0
terrain_11 = 51, 1188, 134, 0
terrain_12 = 51, 1188, 86, 0
terrain_13 = 51, 1188, 38, 0
terrain_14 = 37, 806, 100, 0
terrain_15 = 41, 860, 64, 0
terrain_16 = 37, 914, 56, 0
terrain_17 = 40, 968, 62, 0
terrain_18 = 42, 1012, 98, 0
terrain_19 = 32, 810, 84, 0
terrain_20 = 33, 810, 54, 0
terrain_21 = 33, 810, 28, 0
terrain_22 = 33, 810, 0, 0
terrain_23 = 38, 774, 100, 0
terrain_24 = 32, 778, 84, 0
terrain_25 = 33, 778, 52, 0
terrain_26 = 33, 778, 26, 0
terrain_27 = 33, 778, -2, 0
terrain_28 = 33, 1074, -20, 0
terrain_29 = 33, 1074, 10, 0
terrain_30 = 32, 1074, 30, 0
terrain_31 = 42, 1070, 46, 0
terrain_32 = 42, 1564, 76, 0
terrain_33 = 32, 1568, 60, 0
terrain_34 = 33, 1568, 30, 0
terrain_35 = 33, 1568, 4, 0
terrain_36 = 37, 1550, 142, 0
terrain_37 = 40, 1494, 106, 0
terrain_38 = 42, 1486, 74, 0
terrain_39 = 41, 1604, 106, 0
terrain_40 = 37, 1656, 98, 0
terrain_41 = 32, 1690, 82, 0
terrain_42 = 32, 1660, 82, 0
terrain_43 = 33, 1660, 52, 0
terrain_44 = 33, 1660, 28, 0
terrain_45 = 33, 1660, -2, 0
terrain_46 = 33, 1660, -12, 0
terrain_47 = 33, 1690, 50, 0
terrain_48 = 33, 1690, 20, 0
terrain_49 = 33, 1690, -10, 0
terrain_50 = 33, 1690, -16, 0
terrain_51 = 51, 932, 272, 0
terrain_52 = 51, 1652, 272, 0
terrain_53 = 28, 1686, -18, 0
terrain_54 = 28, 1654, -6, 0
terrain_55 = 28, 1562, -16, 0
terrain_56 = 28, 1070, -24, 0
terrain_57 = 28, 806, -18, 0
terrain_58 = 28, 774, -10, 0
terrain_59 = 51, 1948, 272, 0
terrain_60 = 51, 660, 272, 0

#Steel
# id, xpos, ypos, width, height
steel_0 = 1184, 136, 56, 96
steel_1 = 1184, 32, 56, 104
steel_2 = 1392, 128, 56, 104
steel_3 = 1392, 32, 56, 96
steel_4 = 1648, 264, 56, 56
steel_5 = 1944, 264, 56, 56
steel_6 = 928, 264, 56, 56
steel_7 = 656, 264, 56, 56

#Name
name =  And now, the end is near...