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path: root/level/2_ohno/lvl1026.ini
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# LVL extracted by Lemmini #LVL1026.LVL
releaseRate = 1
numLemmings = 16
numToRescue = 16
timeLimit = 3
numClimbers = 3
numFloaters = 16
numBombers = 3
numBlockers = 16
numBuilders = 3
numBashers = 16
numMiners = 3
numDiggers = 16
xPos = 1184
style = brick

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 1, 1216, 32, 4, 0
object_1 = 0, 1696, 32, 4, 0
object_2 = 9, 1696, 64, 4, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 42, 1432, 278, 0
terrain_1 = 42, 1496, 278, 0
terrain_2 = 42, 1528, 278, 0
terrain_3 = 42, 1528, 214, 0
terrain_4 = 42, 1400, 278, 0
terrain_5 = 42, 1400, 214, 0
terrain_6 = 42, 1432, 214, 0
terrain_7 = 42, 1432, 182, 0
terrain_8 = 42, 1432, 150, 0
terrain_9 = 42, 1400, 150, 0
terrain_10 = 42, 1368, 150, 0
terrain_11 = 42, 1368, 118, 0
terrain_12 = 42, 1368, 86, 0
terrain_13 = 42, 1400, 86, 0
terrain_14 = 42, 1432, 86, 0
terrain_15 = 42, 1432, 54, 0
terrain_16 = 42, 1432, 22, 0
terrain_17 = 42, 1496, 22, 0
terrain_18 = 42, 1496, 54, 0
terrain_19 = 42, 1496, 86, 0
terrain_20 = 42, 1528, 86, 0
terrain_21 = 42, 1560, 86, 0
terrain_22 = 42, 1560, 118, 0
terrain_23 = 42, 1560, 150, 0
terrain_24 = 42, 1528, 150, 0
terrain_25 = 42, 1496, 150, 0
terrain_26 = 42, 1496, 182, 0
terrain_27 = 42, 1496, 214, 0
terrain_28 = 42, 1560, 214, 0
terrain_29 = 42, 1560, 246, 0
terrain_30 = 42, 1560, 278, 0
terrain_31 = 42, 1560, 278, 0
terrain_32 = 42, 1368, 214, 0
terrain_33 = 42, 1368, 278, 0
terrain_34 = 42, 1368, 246, 0
terrain_35 = 42, 1560, 182, 0
terrain_36 = 42, 1368, 182, 0
terrain_37 = 24, 1684, 102, 0
terrain_38 = 25, 1748, 102, 0
terrain_39 = 24, 1620, 102, 0
terrain_40 = 24, 1588, 102, 8
terrain_41 = 24, 1304, 102, 8
terrain_42 = 24, 1240, 102, 8
terrain_43 = 24, 1208, 102, 8
terrain_44 = 42, 1496, 310, 0
terrain_45 = 42, 1560, 310, 0
terrain_46 = 42, 1432, 310, 0
terrain_47 = 42, 1368, 310, 0
terrain_48 = 42, 1368, 54, 0
terrain_49 = 42, 1368, 22, 0
terrain_50 = 42, 1400, 22, 0
terrain_51 = 42, 1528, 22, 0
terrain_52 = 42, 1560, 22, 0
terrain_53 = 42, 1560, 54, 0
terrain_54 = 42, 1432, -10, 0
terrain_55 = 42, 1496, -10, 0

#Steel
# id, xpos, ypos, width, height

#Name
name =  Across The Gap