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path: root/level/2_ohno/lvl1013.ini
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# LVL extracted by Lemmini #LVL1013.LVL
releaseRate = 20
numLemmings = 10
numToRescue = 8
timeLimit = 6
numClimbers = 0
numFloaters = 0
numBombers = 2
numBlockers = 2
numBuilders = 18
numBashers = 1
numMiners = 0
numDiggers = 1
xPos = 1184
style = snow

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 1, 1312, 0, 4, 0
object_1 = 9, 992, 208, 0, 0
object_2 = 5, 1312, 288, 4, 0
object_3 = 5, 1440, 288, 4, 0
object_4 = 0, 1600, 32, 4, 0
object_5 = 6, 1664, 16, 4, 0
object_6 = 8, 1408, 104, 4, 0
object_7 = 5, 1984, 288, 4, 0
object_8 = 5, 2304, 288, 4, 0
object_9 = 5, 640, 288, 4, 0
object_10 = 5, 512, 288, 4, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 25, 1308, 126, 0
terrain_1 = 24, 1194, 170, 0
terrain_2 = 25, 1134, 174, 0
terrain_3 = 25, 1058, 218, 0
terrain_4 = 26, 980, 266, 0
terrain_5 = 24, 1064, 300, 0
terrain_6 = 9, 938, 162, 0
terrain_7 = 12, 1188, 256, 0
terrain_8 = 12, 1236, 282, 0
terrain_9 = 14, 1278, 274, 0
terrain_10 = 13, 1448, 268, 0
terrain_11 = 5, 1556, 276, 0
terrain_12 = 7, 1398, 70, 0
terrain_13 = 15, 1452, 0, 8
terrain_14 = 16, 958, 160, 0
terrain_15 = 16, 958, 178, 8
terrain_16 = 33, 1940, 222, 2
terrain_17 = 33, 1940, 214, 2
terrain_18 = 5, 1674, 204, 4
terrain_19 = 2, 1808, 206, 0
terrain_20 = 14, 1846, 280, 0
terrain_21 = 24, 1894, 294, 0
terrain_22 = 25, 1920, 182, 0
terrain_23 = 26, 1846, 78, 0
terrain_24 = 0, 2104, 228, 8
terrain_25 = 1, 2082, 258, 0
terrain_26 = 4, 2420, 166, 0
terrain_27 = 8, 1798, 74, 0
terrain_28 = 3, 1696, 74, 0
terrain_29 = 2, 1628, 80, 0
terrain_30 = 3, 1548, 88, 0
terrain_31 = 23, 896, 272, 0
terrain_32 = 23, 778, 252, 0
terrain_33 = 25, 698, 274, 0
terrain_34 = 23, 414, 278, 0
terrain_35 = 6, 1528, 12, 8
terrain_36 = 1, 1472, 0, 4
terrain_37 = 1, 2272, 268, 0
terrain_38 = 16, 1744, 36, 8
terrain_39 = 32, 1536, 12, 8
terrain_40 = 30, 1538, -2, 8
terrain_41 = 32, 1538, 28, 0
terrain_42 = 32, 1538, 0, 0
terrain_43 = 3, 1886, 278, 0
terrain_44 = 3, 1872, 284, 0

#Steel
# id, xpos, ypos, width, height
steel_0 = 1536, 0, 32, 56

#Name
name =  Have an ice day