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path: root/level/2_ohno/lvl1002.ini
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# LVL extracted by Lemmini #LVL1002.LVL
releaseRate = 1
numLemmings = 80
numToRescue = 80
timeLimit = 4
numClimbers = 0
numFloaters = 0
numBombers = 0
numBlockers = 0
numBuilders = 20
numBashers = 5
numMiners = 5
numDiggers = 5
xPos = 852
style = rock

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 1, 1088, 8, 4, 0
object_1 = 0, 1504, 216, 4, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 56, 1392, 282, 0
terrain_1 = 56, 1392, 208, 0
terrain_2 = 56, 1392, 160, 0
terrain_3 = 56, 1392, 112, 0
terrain_4 = 56, 1392, 64, 0
terrain_5 = 56, 1392, 16, 0
terrain_6 = 56, 1392, -32, 0
terrain_7 = 56, 1184, -32, 8
terrain_8 = 56, 1184, 16, 8
terrain_9 = 56, 1184, 64, 8
terrain_10 = 56, 1184, 112, 8
terrain_11 = 56, 1184, 160, 8
terrain_12 = 56, 1184, 208, 8
terrain_13 = 56, 1184, 282, 0
terrain_14 = 56, 1280, 64, 0
terrain_15 = 56, 1280, 112, 0
terrain_16 = 56, 1280, 160, 0
terrain_17 = 56, 1280, 208, 0
terrain_18 = 56, 1280, 256, 0
terrain_19 = 56, 1280, 304, 0
terrain_20 = 56, 1280, -6, 8
terrain_21 = 52, 1286, 110, 8
terrain_22 = 52, 1286, 304, 8
terrain_23 = 48, 1362, 206, 8
terrain_24 = 48, 1376, 206, 8
terrain_25 = 53, 1318, 304, 8
terrain_26 = 53, 1320, 110, 8
terrain_27 = 56, 1036, -10, 8
terrain_28 = 56, 1036, 38, 8
terrain_29 = 56, 1036, 86, 8
terrain_30 = 56, 1036, 134, 8
terrain_31 = 56, 1036, 182, 8
terrain_32 = 56, 1036, 230, 8
terrain_33 = 56, 1036, 278, 8
terrain_34 = 13, 1076, 90, 8
terrain_35 = 13, 1132, 90, 8
terrain_36 = 13, 1136, 138, 8
terrain_37 = 13, 1090, 138, 8
terrain_38 = 13, 1064, 138, 8
terrain_39 = 13, 1068, 180, 8
terrain_40 = 13, 1110, 180, 8
terrain_41 = 13, 1144, 180, 8
terrain_42 = 13, 1144, 224, 8
terrain_43 = 13, 1100, 224, 8
terrain_44 = 13, 1064, 226, 8
terrain_45 = 13, 1156, 306, 8
terrain_46 = 11, 1502, 280, 8
terrain_47 = 11, 1534, 280, 8
terrain_48 = 10, 1486, 280, 0
terrain_49 = 12, 1566, 280, 8
terrain_50 = 1, 1526, 278, 0
terrain_51 = 9, 1492, 282, 0
terrain_52 = 2, 1460, 280, 0
terrain_53 = 9, 1574, 256, 0
terrain_54 = 24, 1222, -2, 8
terrain_55 = 24, 1258, -2, 8
terrain_56 = 24, 1238, -12, 8
terrain_57 = 24, 1318, -4, 8
terrain_58 = 24, 1330, -2, 8
terrain_59 = 25, 1354, -2, 8
terrain_60 = 25, 1370, 4, 8
terrain_61 = 25, 1366, -4, 8
terrain_62 = 19, 1430, -8, 8
terrain_63 = 18, 1428, 8, 8
terrain_64 = 18, 1456, -8, 8
terrain_65 = 18, 1424, 36, 8
terrain_66 = 18, 1452, 20, 8
terrain_67 = 19, 1484, 14, 8
terrain_68 = 19, 1486, -8, 8
terrain_69 = 19, 1508, 8, 8
terrain_70 = 19, 1512, -8, 8
terrain_71 = 19, 1532, -12, 8
terrain_72 = 19, 1526, 0, 8
terrain_73 = 19, 1550, -16, 8
terrain_74 = 19, 1420, 56, 8
terrain_75 = 2, 976, 258, 8
terrain_76 = 3, 924, 256, 8
terrain_77 = 4, 966, 226, 8
terrain_78 = 7, 818, -34, 8
terrain_79 = 8, 928, 0, 8
terrain_80 = 5, 854, -16, 8
terrain_81 = 5, 968, -14, 8

#Steel
# id, xpos, ypos, width, height
steel_0 = 1032, 0, 54, 128
steel_1 = 1032, 128, 54, 128
steel_2 = 1032, 256, 56, 64
steel_3 = 1184, 0, 48, 128
steel_4 = 1184, 128, 48, 128
steel_5 = 1176, 280, 64, 40
steel_6 = 1272, 192, 56, 128
steel_7 = 1272, 64, 56, 128
steel_8 = 1272, 0, 64, 40
steel_9 = 1392, 0, 48, 128
steel_10 = 1392, 128, 48, 128
steel_11 = 1384, 280, 64, 40

#Name
name =  Welcome to the party, pal!