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# LVL extracted by Lemmini #LVL1001.LVL
releaseRate = 1
numLemmings = 50
numToRescue = 48
timeLimit = 3
numClimbers = 1
numFloaters = 1
numBombers = 1
numBlockers = 4
numBuilders = 0
numBashers = 0
numMiners = 0
numDiggers = 4
xPos = 1200
style = brick

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 0, 1568, 168, 4, 0
object_1 = 9, 1568, 200, 4, 0
object_2 = 1, 1408, 144, 4, 0
object_3 = 5, 1408, 272, 4, 0
object_4 = 5, 1280, 272, 4, 0
object_5 = 5, 1152, 272, 4, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 0, 1514, 238, 0
terrain_1 = 26, 1450, 238, 0
terrain_2 = 26, 1386, 238, 0
terrain_3 = 30, 1508, 206, 0
terrain_4 = 30, 1508, 174, 0
terrain_5 = 30, 1508, 142, 0
terrain_6 = 30, 1508, 110, 0
terrain_7 = 30, 1508, 78, 0
terrain_8 = 24, 1526, 78, 0
terrain_9 = 24, 1590, 78, 0
terrain_10 = 24, 1526, 102, 0
terrain_11 = 24, 1590, 102, 0
terrain_12 = 24, 1526, 126, 0
terrain_13 = 24, 1590, 126, 0
terrain_14 = 24, 1526, 152, 0
terrain_15 = 24, 1590, 152, 0
terrain_16 = 0, 1578, 238, 0
terrain_17 = 24, 1654, 78, 0
terrain_18 = 24, 1654, 102, 0
terrain_19 = 24, 1654, 126, 0
terrain_20 = 24, 1654, 152, 0
terrain_21 = 30, 1712, 78, 0
terrain_22 = 30, 1712, 110, 0
terrain_23 = 30, 1712, 142, 0
terrain_24 = 30, 1712, 174, 0
terrain_25 = 30, 1712, 206, 0
terrain_26 = 4, 1666, 238, 0
terrain_27 = 4, 1624, 238, 0
terrain_28 = 4, 1696, 262, 0
terrain_29 = 4, 1666, 286, 0
terrain_30 = 4, 1648, 310, 0
terrain_31 = 4, 1696, 310, 0
terrain_32 = 4, 1538, 262, 0
terrain_33 = 4, 1566, 286, 0
terrain_34 = 4, 1630, 286, 0
terrain_35 = 0, 1730, 244, 2
terrain_36 = 54, 1514, 78, 0
terrain_37 = 54, 1514, 106, 0
terrain_38 = 54, 1514, 134, 0
terrain_39 = 54, 1702, 78, 0
terrain_40 = 54, 1702, 106, 0
terrain_41 = 54, 1702, 134, 0
terrain_42 = 16, 1278, 0, 0
terrain_43 = 16, 1342, 0, 0
terrain_44 = 16, 1406, 0, 0
terrain_45 = 16, 1470, 0, 0
terrain_46 = 16, 1534, 0, 0
terrain_47 = 16, 1598, 0, 0
terrain_48 = 16, 1662, 0, 0
terrain_49 = 16, 1726, 0, 0
terrain_50 = 16, 1790, 0, 0
terrain_51 = 16, 1854, 0, 0
terrain_52 = 31, 1842, 32, 0
terrain_53 = 30, 1842, 46, 0
terrain_54 = 30, 1842, 78, 0
terrain_55 = 30, 1842, 108, 0
terrain_56 = 29, 1842, 136, 0
terrain_57 = 14, 1822, 150, 0
terrain_58 = 15, 1796, 186, 0
terrain_59 = 15, 1880, 186, 0
terrain_60 = 30, 1842, 186, 0
terrain_61 = 30, 1842, 192, 0
terrain_62 = 14, 1822, 222, 0
terrain_63 = 58, 1794, 222, 0
terrain_64 = 58, 1794, 270, 0
terrain_65 = 58, 1906, 222, 0
terrain_66 = 58, 1906, 270, 0
terrain_67 = 58, 1906, 282, 0
terrain_68 = 58, 1794, 294, 0
terrain_69 = 58, 1822, 258, 0
terrain_70 = 58, 1822, 294, 0
terrain_71 = 58, 1878, 258, 0
terrain_72 = 58, 1878, 294, 0
terrain_73 = 29, 1842, 258, 0
terrain_74 = 30, 1778, 32, 0
terrain_75 = 30, 1394, 32, 0
terrain_76 = 30, 1330, 32, 0
terrain_77 = 30, 1330, 62, 0
terrain_78 = 30, 1394, 54, 0
terrain_79 = 30, 1330, 86, 0
terrain_80 = 29, 1394, 86, 0
terrain_81 = 29, 1330, 116, 0
terrain_82 = 24, 1374, 102, 0
terrain_83 = 25, 1390, 108, 0
terrain_84 = 25, 1326, 132, 0
terrain_85 = 24, 1310, 138, 0
terrain_86 = 24, 1296, 144, 0
terrain_87 = 24, 1328, 144, 0
terrain_88 = 24, 1310, 150, 0
terrain_89 = 25, 1326, 156, 0
terrain_90 = 29, 1778, 62, 0
terrain_91 = 25, 1774, 78, 0
terrain_92 = 25, 1774, 84, 0
terrain_93 = 25, 1774, 90, 0
terrain_94 = 16, 1918, 0, 0
terrain_95 = 51, 1514, 272, 0
terrain_96 = 51, 1126, 272, 0

#Steel
# id, xpos, ypos, width, height
steel_0 = 1504, 72, 48, 96
steel_1 = 1696, 72, 40, 96
steel_2 = 1120, 272, 64, 48
steel_3 = 1504, 272, 64, 48

#Name
name =  Quote: "That's a good level"