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path: root/level/1_orig/lvl0096.ini
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# LVL extracted by Lemmini #LVL0096.LVL
releaseRate = 50
numLemmings = 50
numToRescue = 5
timeLimit = 5
numClimbers = 0
numFloaters = 0
numBombers = 0
numBlockers = 10
numBuilders = 0
numBashers = 0
numMiners = 0
numDiggers = 0
xPos = 940
style = pillar

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 1, 1216, 8, 0, 0
object_1 = 0, 1184, 272, 0, 0
object_2 = 6, 1184, 256, 0, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 0, 1056, 174, 4
terrain_1 = 0, 1184, 174, 4
terrain_2 = 0, 1056, 170, 6
terrain_3 = 0, 1184, 170, 6
terrain_4 = 0, 1100, 142, 4
terrain_5 = 0, 1228, 142, 4
terrain_6 = 0, 1100, 138, 6
terrain_7 = 0, 1228, 138, 6
terrain_8 = 0, 1020, 110, 4
terrain_9 = 0, 1020, 106, 6
terrain_10 = 0, 1240, 110, 4
terrain_11 = 0, 1368, 110, 4
terrain_12 = 0, 1240, 106, 6
terrain_13 = 0, 1368, 106, 6
terrain_14 = 0, 1078, 78, 4
terrain_15 = 0, 1176, 78, 4
terrain_16 = 0, 1078, 74, 6
terrain_17 = 0, 1176, 74, 6
terrain_18 = 0, 1224, 46, 4
terrain_19 = 0, 1352, 46, 4
terrain_20 = 0, 1450, 46, 4
terrain_21 = 0, 1224, 42, 6
terrain_22 = 0, 1352, 42, 6
terrain_23 = 0, 1476, 42, 6
terrain_24 = 0, 1222, 76, 0
terrain_25 = 0, 1350, 76, 0
terrain_26 = 0, 1450, 76, 0
terrain_27 = 0, 1222, 80, 2
terrain_28 = 0, 1348, 80, 2
terrain_29 = 0, 1460, 80, 2
terrain_30 = 0, 1176, 116, 0
terrain_31 = 0, 1078, 116, 0
terrain_32 = 0, 1078, 120, 2
terrain_33 = 0, 1190, 120, 2
terrain_34 = 0, 1240, 156, 0
terrain_35 = 0, 1368, 156, 0
terrain_36 = 0, 1240, 160, 2
terrain_37 = 0, 1368, 160, 2
terrain_38 = 0, 1020, 156, 0
terrain_39 = 0, 1020, 160, 2
terrain_40 = 0, 1100, 196, 0
terrain_41 = 0, 1220, 196, 0
terrain_42 = 0, 1100, 200, 2
terrain_43 = 0, 1224, 200, 2
terrain_44 = 0, 1182, 236, 0
terrain_45 = 0, 1054, 236, 0
terrain_46 = 0, 1054, 240, 2
terrain_47 = 0, 1182, 240, 2
terrain_48 = 0, 1246, 306, 0
terrain_49 = 0, 1336, 306, 0
terrain_50 = 0, 1150, 306, 0
terrain_51 = 23, 1124, 286, 0
terrain_52 = 5, 1440, 306, 0
terrain_53 = 4, 1532, 306, 0
terrain_54 = 0, 1548, 306, 0
terrain_55 = 1, 1616, 4, 0
terrain_56 = 1, 1616, 128, 0
terrain_57 = 1, 1616, 172, 0
terrain_58 = 35, 1596, 280, 0
terrain_59 = 0, 1650, 306, 0
terrain_60 = 25, 1778, 286, 0
terrain_61 = 37, 964, 122, 0
terrain_62 = 37, 964, 46, 0
terrain_63 = 37, 964, -26, 0
terrain_64 = 37, 964, 192, 0
terrain_65 = 37, 964, 252, 0
terrain_66 = 29, 948, -6, 0
terrain_67 = 8, 1310, -12, 0
terrain_68 = 9, 1520, -12, 0
terrain_69 = 9, 1158, -10, 0
terrain_70 = 8, 1024, -6, 0
terrain_71 = 44, 1062, 2, 0
terrain_72 = 44, 1094, 2, 0
terrain_73 = 44, 1348, 4, 0
terrain_74 = 44, 1410, 4, 0
terrain_75 = 44, 1456, 4, 0
terrain_76 = 38, 1390, -10, 0
terrain_77 = 36, 1086, -52, 0
terrain_78 = 0, 794, 174, 4
terrain_79 = 0, 794, 170, 6
terrain_80 = 0, 800, 142, 4
terrain_81 = 0, 800, 138, 6
terrain_82 = 0, 810, 110, 4
terrain_83 = 0, 810, 106, 6
terrain_84 = 0, 814, 78, 4
terrain_85 = 0, 814, 74, 6
terrain_86 = 0, 814, 46, 4
terrain_87 = 0, 814, 42, 6
terrain_88 = 0, 770, 186, 6
terrain_89 = 0, 772, 130, 6
terrain_90 = 0, 798, 90, 6
terrain_91 = 0, 826, 90, 6
terrain_92 = 0, 818, 160, 6
terrain_93 = 0, 816, 218, 6

#Steel
# id, xpos, ypos, width, height

#Name
name =  Tailor-made for blockers