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path: root/level/1_orig/lvl0095b.ini
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# LVL - based on LVL0095.LVL (Only floaters can survive this)
releaseRate = 50
numLemmings = 10
numToRescue = 9
timeLimit = 5
numClimbers = 0
numFloaters = 1
numBombers = 1
numBlockers = 0
numBuilders = 2
numBashers = 0
numMiners = 0
numDiggers = 1
xPos = 1024
style = pillar

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 1, 1056, 16, 4, 0
object_1 = 0, 1536, 264, 4, 0
object_2 = 6, 1536, 248, 4, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 26, 1056, 90, 0
terrain_1 = 26, 1148, 114, 0
terrain_2 = 26, 1240, 138, 0
terrain_3 = 1, 1076, 134, 0
terrain_4 = 1, 1076, 170, 0
terrain_5 = 1, 1168, 156, 0
terrain_6 = 1, 1168, 170, 0
terrain_7 = 1, 1260, 180, 8
terrain_8 = 7, 1482, 58, 0
terrain_9 = 1, 1580, -70, 0
terrain_10 = 3, 1508, 14, 0
terrain_11 = 31, 1000, 298, 0
terrain_12 = 31, 1084, 298, 0
terrain_13 = 32, 1152, 298, 0
terrain_14 = 31, 1248, 298, 0
terrain_15 = 31, 1332, 298, 0
terrain_16 = 32, 1400, 298, 0
terrain_17 = 32, 1480, 298, 0
terrain_18 = 31, 1576, 298, 0
terrain_19 = 33, 1660, 262, 0
terrain_20 = 32, 1626, 222, 0
terrain_21 = 21, 1648, 182, 0
terrain_22 = 34, 960, 256, 0
terrain_23 = 32, 932, 216, 0
terrain_24 = 31, 896, 176, 0
terrain_25 = 32, 928, 136, 0
terrain_26 = 22, 998, 176, 0
terrain_27 = 21, 1004, 256, 0
terrain_28 = 21, 1004, 260, 8
terrain_29 = 21, 1698, 262, 8
terrain_30 = 32, 1684, 300, 8
terrain_31 = 8, 1220, -4, 8
terrain_32 = 31, 1258, -6, 8
terrain_33 = 31, 1342, -4, 8
terrain_34 = 8, 1292, 34, 8
terrain_35 = 32, 1314, 34, 8
terrain_36 = 32, 1410, -4, 8
terrain_37 = 32, 1394, 34, 8
terrain_38 = 8, 1442, 74, 8
terrain_39 = 32, 1490, -2, 8
terrain_40 = 32, 1474, 36, 8
terrain_41 = 32, 1464, 74, 8
terrain_42 = 32, 1526, 38, 8
terrain_43 = 32, 1614, 0, 8
terrain_44 = 32, 1594, 40, 8
terrain_45 = 9, 1690, 40, 8
terrain_46 = 9, 1638, 80, 8
terrain_47 = 22, 1598, 76, 8
terrain_48 = 22, 1710, 0, 8
terrain_49 = 9, 1750, 0, 8
terrain_50 = 6, 1360, 66, 0
terrain_51 = 1, 1360, -62, 0

#Steel
# id, xpos, ypos, width, height

#Name
name = It's Lemmingentry Watson