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path: root/level/1_orig/lvl0092b.ini
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# LVL - based on LVL0092.LVL (Now use miners and climbers)
releaseRate = 85
numLemmings = 50
numToRescue = 50
timeLimit = 5
numClimbers = 2
numFloaters = 0
numBombers = 0
numBlockers = 1
numBuilders = 1
numBashers = 1
numMiners = 2
numDiggers = 0
xPos = 1120
style = marble

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 1, 1280, 24, 4, 0
object_1 = 0, 1600, 64, 4, 0
object_2 = 6, 1600, 48, 4, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 12, 1070, 122, 8
terrain_1 = 12, 1166, 122, 8
terrain_2 = 12, 1262, 122, 8
terrain_3 = 12, 1358, 122, 8
terrain_4 = 12, 1454, 122, 8
terrain_5 = 39, 1590, 96, 0
terrain_6 = 39, 1654, 96, 0
terrain_7 = 39, 1590, 160, 0
terrain_8 = 39, 1654, 160, 0
terrain_9 = 21, 1574, 224, 8
terrain_10 = 21, 1440, 224, 8
terrain_11 = 21, 1306, 224, 8
terrain_12 = 21, 1170, 224, 8
terrain_13 = 21, 1100, 224, 0
terrain_14 = 1, 1470, 0, 8
terrain_15 = 1, 1502, -6, 8
terrain_16 = 1, 1182, -26, 0
terrain_17 = 1, 1214, -26, 0
terrain_18 = 1, 1118, -26, 0
terrain_19 = 1, 1086, -26, 0
terrain_20 = 1, 1118, 154, 0
terrain_21 = 1, 1086, 154, 0
terrain_22 = 21, 1060, -18, 0
terrain_23 = 21, 1220, -18, 0
terrain_24 = 21, 1380, -18, 0
terrain_25 = 21, 1540, -20, 0
terrain_26 = 21, 1574, -20, 0
terrain_27 = 21, 970, -18, 8
terrain_28 = 11, 958, -30, 0
terrain_29 = 3, 884, -28, 0
terrain_30 = 3, 1774, -28, 0
terrain_31 = 11, 1848, -30, 0
terrain_32 = 21, 1678, -20, 8
terrain_33 = 7, 1622, 128, 2
terrain_34 = 7, 1654, 128, 2
terrain_35 = 38, 1606, 118, 0
terrain_36 = 40, 1638, 160, 8
terrain_37 = 40, 1604, 126, 8
terrain_38 = 41, 1608, 160, 8
terrain_39 = 41, 1634, 134, 8
terrain_40 = 1, 1734, 210, 0
terrain_41 = 1, 1766, 210, 0
terrain_42 = 1, 1734, 62, 0
terrain_43 = 1, 1766, 62, 0
terrain_44 = 1, 1734, 12, 0
terrain_45 = 1, 1766, 12, 0
terrain_46 = 26, 1822, 280, 0
terrain_47 = 26, 1828, 266, 0
terrain_48 = 26, 1870, 270, 0
terrain_49 = 26, 1846, 244, 0
terrain_50 = 26, 1870, 266, 0
terrain_51 = 26, 1864, 254, 0
terrain_52 = 26, 1876, 268, 0
terrain_53 = 26, 896, 252, 0
terrain_54 = 26, 916, 264, 0
terrain_55 = 26, 890, 264, 0
terrain_56 = 26, 880, 278, 8
terrain_57 = 26, 884, 274, 8
terrain_58 = 26, 1902, 256, 0
terrain_59 = 35, 1488, 34, 0
terrain_60 = 35, 1488, 54, 0
terrain_61 = 35, 1200, 38, 0
terrain_62 = 35, 1200, 86, 0
terrain_63 = 35, 1104, 62, 0
terrain_64 = 35, 1104, 78, 0
terrain_65 = 35, 1104, 182, 0
terrain_66 = 35, 1104, 246, 0
terrain_67 = 35, 1752, 42, 0
terrain_68 = 35, 1752, 66, 0
terrain_69 = 35, 1752, 190, 0
terrain_70 = 1, 1086, 274, 8
terrain_71 = 1, 1118, 274, 8

#Steel
# id, xpos, ypos, width, height

#Name
name = No added colours or Lemmings