summaryrefslogtreecommitdiff
path: root/level/1_orig/lvl0060.ini
blob: 09cfc531f24e67eb632e1b6bae19c52a835df227 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
# LVL extracted by Lemmini #LVL0060.LVL
releaseRate = 99
numLemmings = 50
numToRescue = 40
timeLimit = 1
numClimbers = 0
numFloaters = 0
numBombers = 10
numBlockers = 0
numBuilders = 0
numBashers = 20
numMiners = 0
numDiggers = 0
xPos = 904
style = crystal

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 0, 1888, 280, 0, 0
object_1 = 8, 1888, 264, 0, 0
object_2 = 1, 1184, 200, 0, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 14, 1334, 262, 0
terrain_1 = 14, 1396, 262, 0
terrain_2 = 14, 1334, 200, 0
terrain_3 = 14, 1396, 200, 0
terrain_4 = 14, 1458, 202, 0
terrain_5 = 14, 1518, 202, 0
terrain_6 = 14, 1580, 202, 0
terrain_7 = 14, 1458, 262, 0
terrain_8 = 14, 1520, 264, 0
terrain_9 = 14, 1582, 264, 0
terrain_10 = 15, 1438, 140, 0
terrain_11 = 14, 1498, 140, 0
terrain_12 = 14, 1376, 140, 0
terrain_13 = 14, 1436, 78, 0
terrain_14 = 14, 1560, 140, 0
terrain_15 = 15, 1498, 78, 0
terrain_16 = 14, 1560, 78, 0
terrain_17 = 15, 1376, 78, 0
terrain_18 = 14, 1316, 78, 0
terrain_19 = 18, 1622, 58, 0
terrain_20 = 14, 1642, 182, 0
terrain_21 = 14, 1704, 182, 0
terrain_22 = 15, 1644, 244, 0
terrain_23 = 15, 1706, 244, 0
terrain_24 = 15, 1644, 304, 0
terrain_25 = 15, 1706, 306, 0
terrain_26 = 15, 1746, 120, 0
terrain_27 = 15, 1746, 58, 0
terrain_28 = 14, 1766, 182, 0
terrain_29 = 27, 1210, 282, 0
terrain_30 = 27, 1092, 282, 0
terrain_31 = 28, 1040, 200, 0
terrain_32 = 29, 1314, 136, 0
terrain_33 = 30, 1252, 78, 0
terrain_34 = 30, 1396, 14, 0
terrain_35 = 36, 1802, 48, 0
terrain_36 = 0, 1808, 14, 0
terrain_37 = 0, 2060, 4, 0
terrain_38 = 0, 2084, -20, 0
terrain_39 = 1, 2050, 78, 0
terrain_40 = 1, 2096, 124, 0
terrain_41 = 0, 2070, 162, 0
terrain_42 = 2, 1806, 162, 0
terrain_43 = 2, 1806, 142, 0
terrain_44 = 2, 1806, 120, 0
terrain_45 = 2, 1806, 98, 0
terrain_46 = 2, 1768, 244, 0
terrain_47 = 2, 1768, 264, 0
terrain_48 = 2, 1768, 284, 0
terrain_49 = 2, 1748, 304, 0
terrain_50 = 2, 1768, 304, 0
terrain_51 = 4, 1880, 310, 0
terrain_52 = 4, 1944, 310, 0
terrain_53 = 4, 1818, 310, 0
terrain_54 = 6, 1808, 112, 0
terrain_55 = 6, 1806, 92, 0
terrain_56 = 6, 1806, 136, 0
terrain_57 = 6, 1804, 158, 0
terrain_58 = 5, 1780, 50, 0
terrain_59 = 13, 1786, -2, 0
terrain_60 = 35, 1786, -20, 0

#Steel
# id, xpos, ypos, width, height

#Name
name =     The Crossroads