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path: root/level/1_orig/lvl0052.ini
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# LVL extracted by Lemmini #LVL0052.LVL
releaseRate = 80
numLemmings = 80
numToRescue = 79
timeLimit = 5
numClimbers = 10
numFloaters = 10
numBombers = 10
numBlockers = 10
numBuilders = 12
numBashers = 10
numMiners = 10
numDiggers = 10
xPos = 1248
style = fire

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 1, 1280, 200, 4, 0
object_1 = 1, 1760, 200, 4, 0
object_2 = 0, 1536, 136, 4, 0
object_3 = 6, 1536, 88, 4, 0
object_4 = 1, 1536, 0, 4, 0
object_5 = 7, 1792, 48, 0, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 1, 1248, 296, 0
terrain_1 = 1, 1298, 296, 0
terrain_2 = 1, 1348, 296, 0
terrain_3 = 1, 1850, 296, 0
terrain_4 = 1, 1800, 296, 0
terrain_5 = 1, 1750, 296, 0
terrain_6 = 11, 1530, 192, 8
terrain_7 = 9, 1482, 158, 0
terrain_8 = 10, 1480, 174, 0
terrain_9 = 9, 1474, 162, 0
terrain_10 = 6, 1622, 166, 0
terrain_11 = 17, 1574, 112, 0
terrain_12 = 17, 1572, 70, 0
terrain_13 = 18, 1458, 98, 0
terrain_14 = 18, 1462, 70, 0
terrain_15 = 16, 1512, 70, 0
terrain_16 = 16, 1548, 70, 0
terrain_17 = 17, 1526, 90, 2
terrain_18 = 0, 1572, 192, 8
terrain_19 = 12, 1750, 272, 0
terrain_20 = 12, 1366, 270, 0
terrain_21 = 4, 1248, 248, 0
terrain_22 = 4, 1248, 200, 0
terrain_23 = 4, 1248, 152, 0
terrain_24 = 4, 1248, 104, 0
terrain_25 = 4, 1248, 56, 0
terrain_26 = 5, 1236, 32, 0
terrain_27 = 4, 1866, 248, 0
terrain_28 = 4, 1866, 200, 0
terrain_29 = 4, 1866, 152, 0
terrain_30 = 4, 1866, 104, 0
terrain_31 = 4, 1866, 56, 0
terrain_32 = 5, 1856, 32, 0
terrain_33 = 10, 1230, -36, 0
terrain_34 = 10, 1366, -40, 0
terrain_35 = 10, 1514, -40, 0
terrain_36 = 10, 1662, -42, 0
terrain_37 = 10, 1774, -38, 0
terrain_38 = 9, 1622, 166, 8
terrain_39 = 3, 1796, 82, 12
terrain_40 = 20, 1840, 96, 12
terrain_41 = 1, 1534, 0, 2
terrain_42 = 1, 1578, 0, 2
terrain_43 = 4, 1566, 144, 2
terrain_44 = 3, 1796, 76, 12
terrain_45 = 3, 1794, 72, 12

#Steel
# id, xpos, ypos, width, height
steel_0 = 1368, 272, 48, 48
steel_1 = 1752, 272, 48, 48

#Name
name =      Triple Trouble