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# LVL extracted by Lemmini #LVL0045.LVL
releaseRate = 70
numLemmings = 20
numToRescue = 20
timeLimit = 2
numClimbers = 3
numFloaters = 3
numBombers = 3
numBlockers = 3
numBuilders = 4
numBashers = 3
numMiners = 3
numDiggers = 3
xPos = 1216
style = fire

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 0, 1600, 168, 4, 0
object_1 = 10, 1632, 184, 0, 0
object_2 = 8, 1504, 184, 0, 0
object_3 = 6, 1600, 120, 4, 0
object_4 = 1, 1248, 144, 4, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 18, 1584, 218, 8
terrain_1 = 12, 1454, 192, 0
terrain_2 = 12, 1454, 242, 0
terrain_3 = 12, 1454, 292, 0
terrain_4 = 12, 1792, 192, 0
terrain_5 = 12, 1792, 242, 0
terrain_6 = 12, 1792, 292, 0
terrain_7 = 18, 1534, 258, 8
terrain_8 = 17, 1484, 252, 8
terrain_9 = 17, 1668, 258, 8
terrain_10 = 17, 1716, 256, 8
terrain_11 = 1, 1624, 254, 0
terrain_12 = 1, 1624, 278, 0
terrain_13 = 1, 1622, 302, 0
terrain_14 = 2, 1404, 248, 0
terrain_15 = 2, 1354, 248, 0
terrain_16 = 1, 1304, 248, 0
terrain_17 = 1, 1254, 248, 0
terrain_18 = 1, 1204, 248, 0
terrain_19 = 0, 1304, 272, 0
terrain_20 = 5, 1202, 272, 4
terrain_21 = 5, 1202, 224, 0
terrain_22 = 4, 1214, 186, 8
terrain_23 = 4, 1214, 282, 8
terrain_24 = 4, 1214, 138, 0
terrain_25 = 4, 1214, 90, 0
terrain_26 = 4, 1214, 42, 0
terrain_27 = 4, 1214, -6, 0
terrain_28 = 61, 1864, -30, 0
terrain_29 = 60, 1880, 36, 0
terrain_30 = 61, 1864, 98, 8
terrain_31 = 60, 1880, 164, 0
terrain_32 = 61, 1864, 226, 8
terrain_33 = 60, 1882, 296, 0
terrain_34 = 11, 1502, 248, 0
terrain_35 = 11, 1696, 248, 0
terrain_36 = 11, 1598, 248, 0
terrain_37 = 2, 1404, 188, 0
terrain_38 = 2, 1354, 188, 0

#Steel
# id, xpos, ypos, width, height
steel_0 = 1456, 192, 48, 128
steel_1 = 1792, 192, 48, 128

#Name
name =      Feel the heat!