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# LVL extracted by Lemmini #LVL0042.LVL
releaseRate = 50
numLemmings = 75
numToRescue = 65
timeLimit = 5
numClimbers = 0
numFloaters = 1
numBombers = 15
numBlockers = 0
numBuilders = 15
numBashers = 1
numMiners = 0
numDiggers = 0
xPos = 1120
style = marble

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 1, 1152, 144, 4, 0
object_1 = 0, 1632, 240, 4, 0
object_2 = 6, 1632, 224, 4, 0
object_3 = 3, 1248, 208, 8, 0
object_4 = 3, 1312, 208, 8, 0
object_5 = 3, 1376, 208, 8, 0
object_6 = 3, 1408, 208, 8, 0
object_7 = 3, 1248, 144, 8, 0
object_8 = 3, 1312, 144, 8, 0
object_9 = 3, 1376, 176, 8, 0
object_10 = 3, 1440, 144, 8, 0
object_11 = 3, 1248, 112, 8, 0
object_12 = 3, 1312, 112, 8, 0
object_13 = 3, 1376, 112, 8, 0
object_14 = 3, 1408, 112, 8, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 5, 1120, 272, 0
terrain_1 = 5, 1168, 272, 0
terrain_2 = 5, 1216, 272, 0
terrain_3 = 5, 1264, 272, 0
terrain_4 = 5, 1312, 272, 0
terrain_5 = 5, 1360, 272, 0
terrain_6 = 5, 1408, 272, 0
terrain_7 = 5, 1456, 272, 0
terrain_8 = 5, 1504, 272, 0
terrain_9 = 5, 1552, 272, 0
terrain_10 = 5, 1600, 272, 0
terrain_11 = 5, 1648, 272, 0
terrain_12 = 5, 1696, 272, 0
terrain_13 = 7, 1264, 176, 0
terrain_14 = 7, 1296, 176, 0
terrain_15 = 7, 1328, 176, 0
terrain_16 = 7, 1360, 176, 0
terrain_17 = 7, 1392, 176, 0
terrain_18 = 7, 1424, 176, 0
terrain_19 = 12, 1264, 144, 0
terrain_20 = 12, 1360, 144, 0
terrain_21 = 23, 1264, 112, 0
terrain_22 = 27, 1110, 182, 8
terrain_23 = 27, 1110, 98, 8
terrain_24 = 27, 1110, 14, 8
terrain_25 = 27, 1110, 0, 8
terrain_26 = 27, 1724, 182, 0
terrain_27 = 27, 1724, 98, 0
terrain_28 = 27, 1724, 14, 0
terrain_29 = 27, 1724, 2, 0
terrain_30 = 41, 1116, 2, 8
terrain_31 = 38, 1130, 0, 0
terrain_32 = 38, 1226, 0, 0
terrain_33 = 38, 1320, 0, 0
terrain_34 = 38, 1416, 0, 0
terrain_35 = 38, 1512, 0, 0
terrain_36 = 38, 1608, 0, 0
terrain_37 = 38, 1644, 0, 0
terrain_38 = 27, 1724, -12, 0
terrain_39 = 40, 1682, 2, 8

#Steel
# id, xpos, ypos, width, height
steel_0 = 1120, 272, 128, 48
steel_1 = 1248, 272, 128, 48
steel_2 = 1376, 272, 128, 48
steel_3 = 1504, 272, 128, 48
steel_4 = 1632, 272, 128, 48

#Name
name =   Tribute to M.C.Escher