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path: root/level/1_orig/lvl0012b.ini
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# LVL - based on LVL0012.LVL (I have a cunning plan)
releaseRate = 99
numLemmings = 100
numToRescue = 90
timeLimit = 5
numClimbers = 20
numFloaters = 20
numBombers = 20
numBlockers = 20
numBuilders = 20
numBashers = 20
numMiners = 20
numDiggers = 20
xPos = 1120
style = marble

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 1, 1248, 160, 4, 0
object_1 = 0, 1536, 216, 4, 0
object_2 = 6, 1536, 200, 4, 0
object_3 = 9, 1632, 216, 4, 0
object_4 = 9, 1216, 216, 4, 0
object_5 = 9, 1408, 96, 4, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 38, 1248, 248, 0
terrain_1 = 38, 1344, 248, 0
terrain_2 = 38, 1440, 248, 0
terrain_3 = 38, 1536, 248, 0
terrain_4 = 53, 1390, 128, 8
terrain_5 = 9, 1390, 280, 2
terrain_6 = 8, 1422, 258, 2
terrain_7 = 2, 1686, 246, 0
terrain_8 = 3, 1686, 0, 0
terrain_9 = 10, 1120, 246, 0
terrain_10 = 41, 1368, 248, 8
terrain_11 = 41, 1316, 300, 8
terrain_12 = 40, 1446, 252, 8
terrain_13 = 40, 1498, 304, 8
terrain_14 = 41, 1422, 292, 8
terrain_15 = 40, 1384, 290, 8
terrain_16 = 27, 1422, 256, 8
terrain_17 = 27, 1612, 258, 8
terrain_18 = 27, 1238, 258, 8
terrain_19 = 27, 1278, 254, 8
terrain_20 = 27, 1316, 258, 8
terrain_21 = 27, 1574, 258, 8
terrain_22 = 27, 1532, 254, 8
terrain_23 = 37, 1232, 248, 0
terrain_24 = 37, 1626, 248, 0
terrain_25 = 37, 1648, 248, 0
terrain_26 = 37, 1220, 248, 0
terrain_27 = 30, 1106, 162, 8
terrain_28 = 30, 1106, 74, 8
terrain_29 = 30, 1742, 158, 8
terrain_30 = 30, 1742, 70, 8
terrain_31 = 11, 1120, 0, 8
terrain_32 = 32, 1194, 0, 8
terrain_33 = 32, 1286, 0, 8
terrain_34 = 32, 1378, 0, 8
terrain_35 = 32, 1462, 0, 8
terrain_36 = 32, 1558, 0, 8
terrain_37 = 32, 1602, 0, 8
terrain_38 = 6, 1234, 258, 2
terrain_39 = 6, 1278, 258, 2
terrain_40 = 6, 1318, 258, 2
terrain_41 = 6, 1336, 258, 2
terrain_42 = 6, 1366, 258, 2
terrain_43 = 6, 1392, 258, 2
terrain_44 = 6, 1422, 258, 2
terrain_45 = 6, 1454, 258, 2
terrain_46 = 6, 1478, 258, 2
terrain_47 = 6, 1492, 258, 2
terrain_48 = 6, 1528, 258, 2
terrain_49 = 6, 1576, 258, 2
terrain_50 = 6, 1608, 258, 2

#Steel
# id, xpos, ypos, width, height

#Name
name = As long as you try your best