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# animation types
# 0 - don't animate
# 1 - animate continously
# 2 - trap - animate on trigger - else show first pic
# 3 - entry animation: animate once at level start

# object types
# 0  - passive
# 3  - no digging to the left
# 4  - no digging to the right
# 5  - trap which makes lemmings drown (water/quick sand/mud)
# 6  - trap which replaces lemming with death animation
# 7  - trap which triggers lemming death animation
# 8  - exit
# 32 - entry

bgColor   = 0x000033
debrisColor = 0xe08020
particleColor  = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe08020,0xe08020,0xc05010,0x902010,0x600010,0x404050,0x606070,0x709000,0x206020,0x787800

tiles = 4

# exit - non animated part
frames_0 = 1
anim_0   = 0
type_0   = 8
sound_0  = 14

# entry - animate once
frames_1 = 10
anim_1   = 3
type_1   = 32
sound_1  = 5

# animated part of exit - always animate
frames_2 = 6
anim_2   = 1
type_2   = 0
sound_2  = -1