summaryrefslogtreecommitdiff
path: root/data/level/2_ohno/lvl1071.ini
blob: 4a89836832d8c0c0d09bf1f975c07142a0146520 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
# LVL extracted by Lemmini #LVL1071.LVL
releaseRate = 1
numLemmings = 80
numToRescue = 65
timeLimit = 3
numClimbers = 0
numFloaters = 1
numBombers = 0
numBlockers = 4
numBuilders = 8
numBashers = 4
numMiners = 2
numDiggers = 6
xPos = 1152
style = brick

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 1, 1216, 0, 4, 0
object_1 = 0, 1792, 56, 4, 0
object_2 = 9, 1792, 88, 4, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 5, 1226, 62, 0
terrain_1 = 5, 1226, 158, 0
terrain_2 = 6, 1226, 254, 0
terrain_3 = 37, 1316, 248, 0
terrain_4 = 37, 1394, 210, 0
terrain_5 = 37, 1490, 180, 0
terrain_6 = 37, 1576, 152, 0
terrain_7 = 37, 1666, 124, 0
terrain_8 = 37, 1764, 122, 0
terrain_9 = 37, 1828, 122, 0
terrain_10 = 34, 1314, 256, 0
terrain_11 = 34, 1356, 256, 0
terrain_12 = 33, 1314, 270, 0
terrain_13 = 32, 1314, 302, 0
terrain_14 = 33, 1356, 272, 0
terrain_15 = 32, 1356, 302, 0
terrain_16 = 34, 1392, 218, 0
terrain_17 = 34, 1434, 218, 0
terrain_18 = 33, 1434, 234, 0
terrain_19 = 33, 1392, 234, 0
terrain_20 = 33, 1392, 260, 0
terrain_21 = 33, 1392, 284, 0
terrain_22 = 33, 1434, 260, 0
terrain_23 = 33, 1434, 290, 0
terrain_24 = 32, 1434, 304, 0
terrain_25 = 32, 1392, 304, 0
terrain_26 = 34, 1488, 188, 0
terrain_27 = 34, 1530, 188, 0
terrain_28 = 33, 1530, 204, 0
terrain_29 = 33, 1488, 204, 0
terrain_30 = 33, 1530, 236, 0
terrain_31 = 33, 1530, 268, 0
terrain_32 = 33, 1530, 298, 0
terrain_33 = 33, 1488, 234, 0
terrain_34 = 33, 1488, 264, 0
terrain_35 = 33, 1488, 292, 0
terrain_36 = 32, 1488, 304, 0
terrain_37 = 32, 1530, 304, 0
terrain_38 = 34, 1574, 160, 0
terrain_39 = 34, 1616, 160, 0
terrain_40 = 33, 1616, 176, 0
terrain_41 = 33, 1574, 176, 0
terrain_42 = 33, 1574, 208, 0
terrain_43 = 33, 1616, 208, 0
terrain_44 = 33, 1616, 240, 0
terrain_45 = 33, 1616, 272, 0
terrain_46 = 33, 1574, 240, 0
terrain_47 = 33, 1574, 268, 0
terrain_48 = 33, 1574, 282, 0
terrain_49 = 33, 1616, 286, 0
terrain_50 = 32, 1616, 302, 0
terrain_51 = 32, 1574, 300, 0
terrain_52 = 51, 1674, 132, 0
terrain_53 = 51, 1674, 180, 0
terrain_54 = 51, 1674, 228, 0
terrain_55 = 51, 1674, 276, 0
terrain_56 = 51, 1722, 276, 0
terrain_57 = 51, 1770, 276, 0
terrain_58 = 51, 1818, 276, 0
terrain_59 = 51, 1866, 276, 0
terrain_60 = 51, 1866, 228, 0
terrain_61 = 51, 1866, 184, 0
terrain_62 = 51, 1866, 136, 0
terrain_63 = 53, 1866, 130, 0
terrain_64 = 53, 1818, 130, 0
terrain_65 = 53, 1770, 130, 0
terrain_66 = 44, 1716, 158, 0
terrain_67 = 43, 1718, 156, 0
terrain_68 = 46, 1784, 156, 0
terrain_69 = 46, 1804, 156, 0
terrain_70 = 47, 1804, 214, 0
terrain_71 = 47, 1784, 212, 0
terrain_72 = 46, 1184, 0, 0
terrain_73 = 46, 1184, 64, 0
terrain_74 = 46, 1196, 0, 0
terrain_75 = 46, 1196, 64, 0
terrain_76 = 46, 1196, 128, 0
terrain_77 = 44, 1080, 0, 0
terrain_78 = 44, 1004, 0, 0
terrain_79 = 43, 1062, 0, 0
terrain_80 = 43, 1094, 0, 0
terrain_81 = 45, 1120, 0, 0
terrain_82 = 46, 1152, 0, 0
terrain_83 = 46, 1152, 62, 0
terrain_84 = 47, 1152, 118, 0
terrain_85 = 47, 1184, 122, 0
terrain_86 = 47, 1196, 186, 0
terrain_87 = 43, 1312, 0, 0
terrain_88 = 43, 1374, 0, 0
terrain_89 = 44, 1402, 0, 0
terrain_90 = 44, 1308, 0, 0
terrain_91 = 44, 1484, 0, 0
terrain_92 = 43, 1472, 0, 0
terrain_93 = 46, 1556, 2, 0
terrain_94 = 46, 1454, 0, 0
terrain_95 = 46, 1454, 64, 0
terrain_96 = 47, 1454, 122, 0
terrain_97 = 47, 1556, 60, 0
terrain_98 = 47, 1108, 52, 0
terrain_99 = 47, 1828, 152, 0
terrain_100 = 47, 1374, 42, 0
terrain_101 = 7, 1226, 302, 0
terrain_102 = 6, 1228, 302, 0

#Steel
# id, xpos, ypos, width, height
steel_0 = 1672, 128, 56, 104
steel_1 = 1672, 232, 56, 88
steel_2 = 1728, 272, 128, 48
steel_3 = 1856, 272, 64, 48
steel_4 = 1864, 160, 56, 112
steel_5 = 1768, 128, 96, 32
steel_6 = 1864, 128, 56, 32

#Name
name =  Lemming Rhythms