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path: root/data/level/2_ohno/lvl1062.ini
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# LVL extracted by Lemmini #LVL1062.LVL
releaseRate = 1
numLemmings = 80
numToRescue = 79
timeLimit = 3
numClimbers = 2
numFloaters = 0
numBombers = 1
numBlockers = 2
numBuilders = 3
numBashers = 3
numMiners = 3
numDiggers = 0
xPos = 888
style = brick

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 1, 1120, 0, 4, 0
object_1 = 0, 1664, 224, 4, 0
object_2 = 9, 1664, 256, 4, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 37, 1138, 82, 0
terrain_1 = 37, 1202, 82, 0
terrain_2 = 37, 1266, 82, 0
terrain_3 = 37, 1330, 82, 0
terrain_4 = 38, 1300, 164, 0
terrain_5 = 38, 1300, 266, 0
terrain_6 = 37, 1332, 266, 0
terrain_7 = 37, 1396, 266, 0
terrain_8 = 37, 1460, 266, 0
terrain_9 = 1, 1628, 294, 0
terrain_10 = 5, 1492, 170, 0
terrain_11 = 5, 1492, 266, 0
terrain_12 = 7, 1556, 170, 0
terrain_13 = 6, 1556, 182, 0
terrain_14 = 13, 1620, 166, 0
terrain_15 = 5, 1112, 224, 0
terrain_16 = 5, 1176, 224, 0
terrain_17 = 5, 1048, 224, 0
terrain_18 = 5, 1048, 128, 0
terrain_19 = 5, 1048, 32, 0
terrain_20 = 6, 1048, 8, 0
terrain_21 = 0, 1538, 318, 0
terrain_22 = 51, 1556, 230, 0
terrain_23 = 51, 1556, 278, 0
terrain_24 = 52, 1600, 230, 0
terrain_25 = 52, 1600, 278, 0
terrain_26 = 35, 1444, 0, 0
terrain_27 = 36, 1486, 0, 0
terrain_28 = 36, 1788, 0, 0
terrain_29 = 35, 1788, 62, 0
terrain_30 = 35, 1834, 0, 0
terrain_31 = 35, 1834, 128, 0
terrain_32 = 35, 1834, 256, 0
terrain_33 = 36, 1788, 190, 0
terrain_34 = 36, 1878, 0, 0
terrain_35 = 36, 1878, 64, 0
terrain_36 = 43, 1698, 0, 0
terrain_37 = 44, 1614, 0, 0
terrain_38 = 46, 1666, 0, 0
terrain_39 = 44, 1564, 24, 0
terrain_40 = 43, 1564, 0, 0
terrain_41 = 46, 1666, 48, 0
terrain_42 = 46, 1756, 0, 0
terrain_43 = 46, 1756, 64, 0
terrain_44 = 46, 1756, 128, 0
terrain_45 = 47, 1756, 186, 0
terrain_46 = 47, 1666, 104, 0
terrain_47 = 46, 1416, 0, 0
terrain_48 = 46, 1416, 64, 0
terrain_49 = 45, 1418, 124, 0
terrain_50 = 46, 1402, 0, 0
terrain_51 = 44, 1298, 0, 0
terrain_52 = 43, 1320, 0, 0
terrain_53 = 47, 1402, 58, 0
terrain_54 = 47, 1354, 0, 0
terrain_55 = 51, 1000, 8, 0
terrain_56 = 51, 1000, 56, 0
terrain_57 = 51, 1000, 104, 0
terrain_58 = 51, 1000, 152, 0
terrain_59 = 51, 1000, 200, 0
terrain_60 = 51, 1000, 248, 0
terrain_61 = 51, 1000, 296, 0
terrain_62 = 51, 1872, 128, 0
terrain_63 = 51, 1872, 176, 0
terrain_64 = 51, 1872, 224, 0
terrain_65 = 51, 1872, 272, 0
terrain_66 = 51, 1920, 128, 0
terrain_67 = 51, 1920, 80, 0
terrain_68 = 51, 1920, 32, 0
terrain_69 = 53, 1920, 4, 0

#Steel
# id, xpos, ypos, width, height
steel_0 = 1560, 232, 72, 88
steel_1 = 1000, 8, 48, 48
steel_2 = 1000, 56, 48, 48
steel_3 = 1000, 104, 48, 48
steel_4 = 1000, 152, 48, 48
steel_5 = 1000, 200, 48, 48
steel_6 = 1000, 248, 48, 48
steel_7 = 1000, 296, 48, 24
steel_8 = 1872, 128, 48, 48
steel_9 = 1872, 176, 48, 48
steel_10 = 1872, 224, 48, 48
steel_11 = 1872, 272, 48, 48
steel_12 = 1920, 128, 48, 48
steel_13 = 1920, 80, 48, 48
steel_14 = 1920, 32, 48, 48
steel_15 = 1920, 0, 48, 32

#Name
name =  The Lemming Learning Curve