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path: root/data/level/2_ohno/lvl1051.ini
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# LVL extracted by Lemmini #LVL1051.LVL
releaseRate = 50
numLemmings = 20
numToRescue = 20
timeLimit = 3
numClimbers = 5
numFloaters = 5
numBombers = 5
numBlockers = 5
numBuilders = 5
numBashers = 5
numMiners = 5
numDiggers = 5
xPos = 224
style = snow

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 1, 448, 64, 0, 0
object_1 = 0, 2496, 80, 4, 0
object_2 = 6, 2560, 64, 0, 0
object_3 = 8, 1472, 168, 4, 0
object_4 = 5, 448, 280, 4, 0
object_5 = 5, 320, 280, 4, 0
object_6 = 5, 192, 280, 4, 0
object_7 = 5, 64, 280, 4, 0
object_8 = 9, 2080, 72, 4, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 0, 590, 222, 0
terrain_1 = 0, 766, 230, 0
terrain_2 = 0, 884, 264, 0
terrain_3 = 0, 1060, 244, 0
terrain_4 = 0, 1184, 256, 0
terrain_5 = 0, 1360, 258, 0
terrain_6 = 0, 1538, 232, 0
terrain_7 = 0, 1710, 236, 0
terrain_8 = 0, 1880, 238, 0
terrain_9 = 0, 2038, 232, 0
terrain_10 = 0, 2198, 218, 0
terrain_11 = 1, 850, 206, 8
terrain_12 = 23, 642, -34, 8
terrain_13 = 23, 736, -26, 8
terrain_14 = 24, 830, -10, 8
terrain_15 = 24, 920, -6, 8
terrain_16 = 23, 1010, -42, 8
terrain_17 = 23, 1098, -24, 8
terrain_18 = 23, 1200, -46, 8
terrain_19 = 23, 1238, -62, 8
terrain_20 = 23, 1330, -46, 8
terrain_21 = 23, 1404, -48, 8
terrain_22 = 23, 1474, -26, 8
terrain_23 = 23, 1582, -20, 8
terrain_24 = 23, 1656, -40, 8
terrain_25 = 23, 1718, -50, 8
terrain_26 = 4, 1232, 112, 8
terrain_27 = 4, 1628, 204, 8
terrain_28 = 1, 1646, 168, 8
terrain_29 = 6, 1684, 116, 8
terrain_30 = 8, 1718, 104, 8
terrain_31 = 6, 1732, 90, 8
terrain_32 = 5, 1748, 90, 8
terrain_33 = 3, 1804, 88, 8
terrain_34 = 3, 1882, 86, 8
terrain_35 = 3, 1952, 88, 8
terrain_36 = 24, 1822, -22, 0
terrain_37 = 24, 1910, -34, 0
terrain_38 = 5, 488, 210, 0
terrain_39 = 5, 398, 134, 0
terrain_40 = 0, 2284, 152, 8
terrain_41 = 0, 2372, 142, 8
terrain_42 = 1, 2382, 104, 8
terrain_43 = 11, 2410, 44, 8
terrain_44 = 24, 2466, 150, 8
terrain_45 = 33, 2514, 150, 8
terrain_46 = 9, 700, 124, 8
terrain_47 = 5, 1360, 74, 0
terrain_48 = 5, 1272, -18, 0
terrain_49 = 5, 1472, 60, 4
terrain_50 = 5, 1574, -28, 4
terrain_51 = 5, 1432, 10, 4
terrain_52 = 5, 1504, -40, 4
terrain_53 = 5, 1420, -40, 4
terrain_54 = 5, 1358, -70, 4
terrain_55 = 5, 1312, -90, 4
terrain_56 = 5, 8088, 216, 15
terrain_57 = 4, -18, 172, 0
terrain_58 = 24, 78, 302, 0
terrain_59 = 24, 168, 304, 0
terrain_60 = 2, 236, 298, 0
terrain_61 = 3, 288, 302, 0
terrain_62 = 3, 358, 300, 0
terrain_63 = 3, 416, 300, 0
terrain_64 = 3, 474, 300, 0
terrain_65 = 3, 158, 298, 0
terrain_66 = 3, 88, 298, 0
terrain_67 = 0, 2404, 226, 0
terrain_68 = 1, 2370, 28, 0
terrain_69 = 5, 2296, -18, 8
terrain_70 = 6, 2416, -16, 8
terrain_71 = 6, 2368, -60, 8
terrain_72 = 3, 2408, 24, 8
terrain_73 = 3, 2456, 6, 8
terrain_74 = 3, 2432, -14, 8
terrain_75 = 3, 2516, -14, 8
terrain_76 = 3, 2380, 34, 8
terrain_77 = 36, 2066, 102, 8
terrain_78 = 36, 2062, 100, 8
terrain_79 = 6, 1458, 118, 8
terrain_80 = 24, 532, -18, 8
terrain_81 = 24, 438, -26, 8
terrain_82 = 24, 348, -24, 8

#Steel
# id, xpos, ypos, width, height

#Name
name =    On the Antarctic Coast