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path: root/data/level/2_ohno/lvl1010.ini
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# LVL extracted by Lemmini #LVL1010.LVL
releaseRate = 99
numLemmings = 80
numToRescue = 80
timeLimit = 4
numClimbers = 1
numFloaters = 0
numBombers = 0
numBlockers = 0
numBuilders = 10
numBashers = 0
numMiners = 0
numDiggers = 2
xPos = 1152
style = brick

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 1, 1440, 24, 4, 0
object_1 = 1, 1632, 24, 4, 0
object_2 = 0, 1184, 216, 4, 0
object_3 = 9, 1184, 248, 4, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 26, 1376, 100, 0
terrain_1 = 26, 1440, 100, 0
terrain_2 = 26, 1504, 100, 0
terrain_3 = 26, 1568, 100, 0
terrain_4 = 26, 1632, 100, 0
terrain_5 = 26, 1696, 100, 0
terrain_6 = 27, 1760, 80, 0
terrain_7 = 27, 1760, 48, 0
terrain_8 = 27, 1344, 80, 0
terrain_9 = 27, 1344, 48, 0
terrain_10 = 27, 1344, 112, 0
terrain_11 = 27, 1344, 144, 0
terrain_12 = 25, 1550, 152, 0
terrain_13 = 15, 1232, 286, 0
terrain_14 = 15, 1200, 286, 0
terrain_15 = 15, 1168, 286, 0
terrain_16 = 19, 1264, 288, 0
terrain_17 = 19, 1328, 288, 0
terrain_18 = 19, 1392, 288, 0
terrain_19 = 19, 1456, 288, 0
terrain_20 = 19, 1488, 288, 0
terrain_21 = 20, 1544, 284, 2
terrain_22 = 20, 1528, 284, 2
terrain_23 = 20, 1544, 300, 2
terrain_24 = 35, 1326, 48, 2
terrain_25 = 35, 1318, 48, 2
terrain_26 = 35, 1776, 40, 2
terrain_27 = 35, 1784, 40, 2

#Steel
# id, xpos, ypos, width, height

#Name
name =  Dolly Dimple