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# LVL extracted by Lemmini #LVL1007.LVL
releaseRate = 1
numLemmings = 10
numToRescue = 10
timeLimit = 1
numClimbers = 10
numFloaters = 10
numBombers = 1
numBlockers = 1
numBuilders = 1
numBashers = 0
numMiners = 0
numDiggers = 0
xPos = 1232
style = rock

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 1, 1408, 56, 4, 0
object_1 = 0, 1344, 232, 4, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 7, 1350, 182, 0
terrain_1 = 62, 1374, 242, 2
terrain_2 = 63, 1368, 236, 2
terrain_3 = 63, 1370, 234, 2
terrain_4 = 8, 1584, 256, 0
terrain_5 = 8, 1638, 276, 4
terrain_6 = 9, 1556, 278, 0
terrain_7 = 12, 1542, 296, 0
terrain_8 = 11, 1510, 296, 0
terrain_9 = 11, 1478, 296, 0
terrain_10 = 10, 1462, 296, 0
terrain_11 = 8, 1328, 290, 8
terrain_12 = 8, 1234, 180, 0
terrain_13 = 3, 1708, 238, 0
terrain_14 = 4, 1824, 170, 0
terrain_15 = 9, 1762, 278, 8
terrain_16 = 7, 1828, 276, 0
terrain_17 = 9, 2052, 296, 0
terrain_18 = 28, 2008, 252, 8
terrain_19 = 5, 1996, 166, 0
terrain_20 = 3, 1902, 116, 0
terrain_21 = 26, 1932, 224, 8
terrain_22 = 22, 1930, 112, 0
terrain_23 = 23, 2000, 162, 0
terrain_24 = 57, 1576, 52, 0
terrain_25 = 57, 1576, 100, 0
terrain_26 = 57, 1576, 148, 8
terrain_27 = 57, 1576, 158, 8
terrain_28 = 59, 1604, 194, 2

#Steel
# id, xpos, ypos, width, height
steel_0 = 1576, 48, 32, 128
steel_1 = 1576, 176, 32, 24

#Name
name =  It's a tight fit!